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- using System;
- using UnityEngine;
- using Xft;
- public class XftRopeDemo : MonoBehaviour
- {
- private void SetUpMagicChain()
- {
- this.Effect.Active();
- this.Effect.SetGravityGoal(this.Target.transform, "line");
- }
- private void OnMissileCollision()
- {
- }
- private void OnGUI()
- {
- if (GUI.Button(new Rect(0f, 0f, 350f, 30f), "Reset"))
- {
- this.SetUpMagicChain();
- }
- }
- public XffectComponent Effect;
- public GameObject Target;
- }
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