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- using System;
- using UnityEngine;
- namespace Xft
- {
- public class XftSprite : RenderObject
- {
- public XftSprite(VertexPool.VertexSegment segment, float width, float height, STYPE type, ORIPOINT oripoint, float maxFps, bool simple)
- {
- this.UVChanged = (this.ColorChanged = false);
- this.MyTransform.position = Vector3.zero;
- this.MyTransform.rotation = Quaternion.identity;
- this.LocalMat = (this.WorldMat = Matrix4x4.identity);
- this.Vertexsegment = segment;
- this.LastMat = Matrix4x4.identity;
- this.ElapsedTime = 0f;
- this.Simple = simple;
- this.OriPoint = oripoint;
- this.RotateAxis = Vector3.zero;
- this.SetSizeXZ(width, height);
- this.RotateAxis.y = 1f;
- this.Type = type;
- this.ResetSegment();
- }
- public override void ApplyShaderParam(float x, float y)
- {
- VertexPool pool = this.Vertexsegment.Pool;
- int vertStart = this.Vertexsegment.VertStart;
- Vector2 one = Vector2.one;
- one.x = x;
- one.y = y;
- pool.UVs2[vertStart] = one;
- pool.UVs2[vertStart + 1] = one;
- pool.UVs2[vertStart + 2] = one;
- pool.UVs2[vertStart + 3] = one;
- this.Vertexsegment.Pool.UV2Changed = true;
- }
- public override void Initialize(EffectNode node)
- {
- base.Initialize(node);
- this.SetUVCoord(node.LowerLeftUV, node.UVDimensions);
- this.SetColor(this.Node.Color);
- if (this.Simple)
- {
- node.Update(0f);
- this.Transform();
- }
- if (node.Owner.DirType != DIRECTION_TYPE.Sphere)
- {
- this.SetRotationTo(node.Owner.ClientTransform.rotation * node.OriDirection);
- }
- else
- {
- this.SetRotationTo(node.OriDirection);
- }
- }
- public override void Reset()
- {
- this.SetRotation((float)this.Node.OriRotateAngle);
- this.SetPosition(this.Node.Position);
- this.SetColor(Color.clear);
- this.Update(true, 0f);
- }
- public override void Update(float deltaTime)
- {
- if (this.Node.Owner.AlwaysSyncRotation && this.Node.Owner.DirType != DIRECTION_TYPE.Sphere)
- {
- this.SetRotationTo(this.Node.Owner.ClientTransform.rotation * this.Node.OriDirection);
- }
- this.SetScale(this.Node.Scale.x * this.Node.OriScaleX, this.Node.Scale.y * this.Node.OriScaleY);
- this.SetColor(this.Node.Color);
- if (this.Node.Owner.UVAffectorEnable || this.Node.Owner.UVRotAffectorEnable || this.Node.Owner.UVScaleAffectorEnable)
- {
- this.SetUVCoord(this.Node.LowerLeftUV, this.Node.UVDimensions);
- }
- this.SetRotation((float)this.Node.OriRotateAngle + this.Node.RotateAngle);
- this.SetPosition(this.Node.CurWorldPos);
- this.Update(false, deltaTime);
- }
- public void ResetSegment()
- {
- VertexPool pool = this.Vertexsegment.Pool;
- int indexStart = this.Vertexsegment.IndexStart;
- int vertStart = this.Vertexsegment.VertStart;
- pool.Indices[indexStart] = vertStart;
- pool.Indices[indexStart + 1] = vertStart + 3;
- pool.Indices[indexStart + 2] = vertStart + 1;
- pool.Indices[indexStart + 3] = vertStart + 3;
- pool.Indices[indexStart + 4] = vertStart + 2;
- pool.Indices[indexStart + 5] = vertStart + 1;
- pool.Vertices[vertStart] = Vector3.zero;
- pool.Vertices[vertStart + 1] = Vector3.zero;
- pool.Vertices[vertStart + 2] = Vector3.zero;
- pool.Vertices[vertStart + 3] = Vector3.zero;
- pool.Colors[vertStart] = Color.white;
- pool.Colors[vertStart + 1] = Color.white;
- pool.Colors[vertStart + 2] = Color.white;
- pool.Colors[vertStart + 3] = Color.white;
- pool.UVs[vertStart] = Vector2.zero;
- pool.UVs[vertStart + 1] = Vector2.zero;
- pool.UVs[vertStart + 2] = Vector2.zero;
- pool.UVs[vertStart + 3] = Vector2.zero;
- pool.UVChanged = (pool.IndiceChanged = (pool.ColorChanged = (pool.VertChanged = true)));
- }
- public void SetUVCoord(Vector2 lowerleft, Vector2 dimensions)
- {
- this.LowerLeftUV = lowerleft;
- this.UVDimensions = dimensions;
- XftTools.TopLeftUVToLowerLeft(ref this.LowerLeftUV, ref this.UVDimensions);
- this.UVChanged = true;
- }
- public void SetPosition(Vector3 pos)
- {
- this.MyTransform.position = pos;
- }
- public void SetRotation(Quaternion q)
- {
- this.MyTransform.rotation = q;
- }
- public void SetRotationFaceTo(Vector3 dir)
- {
- this.MyTransform.rotation = Quaternion.FromToRotation(Vector3.up, dir);
- }
- public void SetRotationTo(Vector3 dir)
- {
- if (dir == Vector3.zero)
- {
- return;
- }
- Quaternion rotation = Quaternion.identity;
- Vector3 vector = dir;
- vector.y = 0f;
- if (vector == Vector3.zero)
- {
- vector = Vector3.up;
- }
- if (this.OriPoint == ORIPOINT.CENTER)
- {
- Quaternion rhs = Quaternion.FromToRotation(new Vector3(0f, 0f, 1f), vector);
- Quaternion lhs = Quaternion.FromToRotation(vector, dir);
- rotation = lhs * rhs;
- }
- else if (this.OriPoint == ORIPOINT.LEFT_UP)
- {
- Quaternion rhs2 = Quaternion.FromToRotation(this.LocalMat.MultiplyPoint3x4(this.v3), vector);
- Quaternion lhs2 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs2 * rhs2;
- }
- else if (this.OriPoint == ORIPOINT.LEFT_BOTTOM)
- {
- Quaternion rhs3 = Quaternion.FromToRotation(this.LocalMat.MultiplyPoint3x4(this.v4), vector);
- Quaternion lhs3 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs3 * rhs3;
- }
- else if (this.OriPoint == ORIPOINT.RIGHT_BOTTOM)
- {
- Quaternion rhs4 = Quaternion.FromToRotation(this.LocalMat.MultiplyPoint3x4(this.v1), vector);
- Quaternion lhs4 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs4 * rhs4;
- }
- else if (this.OriPoint == ORIPOINT.RIGHT_UP)
- {
- Quaternion rhs5 = Quaternion.FromToRotation(this.LocalMat.MultiplyPoint3x4(this.v2), vector);
- Quaternion lhs5 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs5 * rhs5;
- }
- else if (this.OriPoint == ORIPOINT.BOTTOM_CENTER)
- {
- Quaternion rhs6 = Quaternion.FromToRotation(new Vector3(0f, 0f, 1f), vector);
- Quaternion lhs6 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs6 * rhs6;
- }
- else if (this.OriPoint == ORIPOINT.TOP_CENTER)
- {
- Quaternion rhs7 = Quaternion.FromToRotation(new Vector3(0f, 0f, -1f), vector);
- Quaternion lhs7 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs7 * rhs7;
- }
- else if (this.OriPoint == ORIPOINT.RIGHT_CENTER)
- {
- Quaternion rhs8 = Quaternion.FromToRotation(new Vector3(-1f, 0f, 0f), vector);
- Quaternion lhs8 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs8 * rhs8;
- }
- else if (this.OriPoint == ORIPOINT.LEFT_CENTER)
- {
- Quaternion rhs9 = Quaternion.FromToRotation(new Vector3(1f, 0f, 0f), vector);
- Quaternion lhs9 = Quaternion.FromToRotation(vector, dir);
- rotation = lhs9 * rhs9;
- }
- this.MyTransform.rotation = rotation;
- }
- public void SetSizeXZ(float width, float height)
- {
- this.v1 = new Vector3(-width / 2f, 0f, height / 2f);
- this.v2 = new Vector3(-width / 2f, 0f, -height / 2f);
- this.v3 = new Vector3(width / 2f, 0f, -height / 2f);
- this.v4 = new Vector3(width / 2f, 0f, height / 2f);
- Vector3 zero = Vector3.zero;
- if (this.OriPoint == ORIPOINT.LEFT_UP)
- {
- zero = this.v3;
- }
- else if (this.OriPoint == ORIPOINT.LEFT_BOTTOM)
- {
- zero = this.v4;
- }
- else if (this.OriPoint == ORIPOINT.RIGHT_BOTTOM)
- {
- zero = this.v1;
- }
- else if (this.OriPoint == ORIPOINT.RIGHT_UP)
- {
- zero = this.v2;
- }
- else if (this.OriPoint == ORIPOINT.BOTTOM_CENTER)
- {
- zero = new Vector3(0f, 0f, height / 2f);
- }
- else if (this.OriPoint == ORIPOINT.TOP_CENTER)
- {
- zero = new Vector3(0f, 0f, -height / 2f);
- }
- else if (this.OriPoint == ORIPOINT.LEFT_CENTER)
- {
- zero = new Vector3(width / 2f, 0f, 0f);
- }
- else if (this.OriPoint == ORIPOINT.RIGHT_CENTER)
- {
- zero = new Vector3(-width / 2f, 0f, 0f);
- }
- this.v1 += zero;
- this.v2 += zero;
- this.v3 += zero;
- this.v4 += zero;
- }
- public void UpdateUV()
- {
- VertexPool pool = this.Vertexsegment.Pool;
- int vertStart = this.Vertexsegment.VertStart;
- if (this.UVDimensions.y > 0f)
- {
- pool.UVs[vertStart] = this.LowerLeftUV + Vector2.up * this.UVDimensions.y;
- pool.UVs[vertStart + 1] = this.LowerLeftUV;
- pool.UVs[vertStart + 2] = this.LowerLeftUV + Vector2.right * this.UVDimensions.x;
- pool.UVs[vertStart + 3] = this.LowerLeftUV + this.UVDimensions;
- }
- else
- {
- pool.UVs[vertStart] = this.LowerLeftUV;
- pool.UVs[vertStart + 1] = this.LowerLeftUV + Vector2.up * this.UVDimensions.y;
- pool.UVs[vertStart + 2] = this.LowerLeftUV + this.UVDimensions;
- pool.UVs[vertStart + 3] = this.LowerLeftUV + Vector2.right * this.UVDimensions.x;
- }
- this.Vertexsegment.Pool.UVChanged = true;
- }
- public void UpdateColor()
- {
- VertexPool pool = this.Vertexsegment.Pool;
- int vertStart = this.Vertexsegment.VertStart;
- pool.Colors[vertStart] = this.Color;
- pool.Colors[vertStart + 1] = this.Color;
- pool.Colors[vertStart + 2] = this.Color;
- pool.Colors[vertStart + 3] = this.Color;
- this.Vertexsegment.Pool.ColorChanged = true;
- }
- public void SetCustomHeight(float[] h)
- {
- this.UseCustomHeight = true;
- this.h1 = h[0];
- this.h2 = h[1];
- this.h3 = h[2];
- this.h4 = h[3];
- this.Transform();
- }
- public void Transform()
- {
- this.LocalMat.SetTRS(Vector3.zero, this.Rotation, this.ScaleVector);
- Transform transform = this.Node.MyCamera.transform;
- if (this.Type == STYPE.BILLBOARD)
- {
- this.MyTransform.LookAt(transform.rotation * Vector3.up, transform.rotation * Vector3.back);
- }
- else if (this.Type == STYPE.BILLBOARD_Y)
- {
- Vector3 up = transform.position - this.MyTransform.position;
- up.y = 0f;
- this.MyTransform.LookAt(Vector3.up, up);
- }
- this.WorldMat.SetTRS(this.MyTransform.position, this.MyTransform.rotation, Vector3.one);
- Matrix4x4 matrix4x = this.WorldMat * this.LocalMat;
- VertexPool pool = this.Vertexsegment.Pool;
- int vertStart = this.Vertexsegment.VertStart;
- Vector3 vector = matrix4x.MultiplyPoint3x4(this.v1);
- Vector3 vector2 = matrix4x.MultiplyPoint3x4(this.v2);
- Vector3 vector3 = matrix4x.MultiplyPoint3x4(this.v3);
- Vector3 vector4 = matrix4x.MultiplyPoint3x4(this.v4);
- if (this.Type == STYPE.BILLBOARD_SELF)
- {
- Vector3 a = Vector3.zero;
- Vector3 vector5 = Vector3.zero;
- Vector3 b = Vector3.one * this.Node.Owner.Owner.Scale;
- float magnitude;
- if (this.Node.Owner.SpriteUVStretch == UV_STRETCH.Vertical)
- {
- a = (vector + vector4) / 2f;
- vector5 = (vector2 + vector3) / 2f;
- magnitude = (vector4 - vector).magnitude;
- }
- else
- {
- a = (vector + vector2) / 2f;
- vector5 = (vector4 + vector3) / 2f;
- magnitude = (vector2 - vector).magnitude;
- }
- Vector3 lhs = a - vector5;
- Vector3 rhs = this.Node.MyCamera.transform.position - Vector3.Scale(a, b);
- Vector3 vector6 = Vector3.Cross(lhs, rhs);
- vector6.Normalize();
- vector6 *= magnitude * 0.5f;
- Vector3 rhs2 = this.Node.MyCamera.transform.position - Vector3.Scale(vector5, b);
- Vector3 vector7 = Vector3.Cross(lhs, rhs2);
- vector7.Normalize();
- vector7 *= magnitude * 0.5f;
- if (this.Node.Owner.SpriteUVStretch == UV_STRETCH.Vertical)
- {
- vector = a - vector6;
- vector4 = a + vector6;
- vector2 = vector5 - vector7;
- vector3 = vector5 + vector7;
- }
- else
- {
- vector = a - vector6;
- vector2 = a + vector6;
- vector4 = vector5 - vector7;
- vector3 = vector5 + vector7;
- }
- }
- pool.Vertices[vertStart] = vector;
- pool.Vertices[vertStart + 1] = vector2;
- pool.Vertices[vertStart + 2] = vector3;
- pool.Vertices[vertStart + 3] = vector4;
- if (this.UseCustomHeight)
- {
- pool.Vertices[vertStart].y = this.h1;
- pool.Vertices[vertStart + 1].y = this.h2;
- pool.Vertices[vertStart + 2].y = this.h3;
- pool.Vertices[vertStart + 3].y = this.h4;
- }
- }
- public void SetRotation(float angle)
- {
- this.Rotation = Quaternion.AngleAxis(angle, this.RotateAxis);
- }
- public void SetScale(float width, float height)
- {
- this.ScaleVector.x = width;
- this.ScaleVector.z = height;
- }
- public void Update(bool force, float deltaTime)
- {
- this.ElapsedTime += deltaTime;
- if (this.ElapsedTime > base.Fps || force)
- {
- if (!this.Simple || force)
- {
- this.Transform();
- }
- if (this.UVChanged)
- {
- this.UpdateUV();
- }
- if (this.ColorChanged)
- {
- this.UpdateColor();
- }
- this.UVChanged = (this.ColorChanged = false);
- if (!force)
- {
- this.ElapsedTime -= base.Fps;
- }
- }
- }
- public void SetColor(Color c)
- {
- this.Color = c;
- this.ColorChanged = true;
- }
- protected Vector2 LowerLeftUV;
- protected Vector2 UVDimensions;
- public XTransform MyTransform;
- public Vector3 v1 = Vector3.zero;
- public Vector3 v2 = Vector3.zero;
- public Vector3 v3 = Vector3.zero;
- public Vector3 v4 = Vector3.zero;
- protected VertexPool.VertexSegment Vertexsegment;
- public Color Color;
- private Vector3 ScaleVector;
- private Quaternion Rotation;
- private Matrix4x4 LocalMat;
- private Matrix4x4 WorldMat;
- protected float ElapsedTime;
- protected bool UVChanged;
- protected bool ColorChanged;
- protected Matrix4x4 LastMat;
- protected Vector3 RotateAxis;
- private STYPE Type;
- private ORIPOINT OriPoint;
- private bool Simple;
- public bool UseCustomHeight;
- public float h1;
- public float h2;
- public float h3;
- public float h4;
- }
- }
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