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- using System;
- using UnityEngine;
- namespace Xft
- {
- public class XftSmoothRandom
- {
- public static Vector3 GetVector3(float speed)
- {
- float x = Time.time * 0.01f * speed;
- return new Vector3(XftSmoothRandom.Get().HybridMultifractal(x, 15.73f, 0.58f), XftSmoothRandom.Get().HybridMultifractal(x, 63.94f, 0.58f), XftSmoothRandom.Get().HybridMultifractal(x, 0.2f, 0.58f));
- }
- public static Vector3 GetVector3Centered(float speed)
- {
- float x = Time.time * 0.01f * speed;
- float x2 = (Time.time - 1f) * 0.01f * speed;
- Vector3 a = new Vector3(XftSmoothRandom.Get().HybridMultifractal(x, 15.73f, 0.58f), XftSmoothRandom.Get().HybridMultifractal(x, 63.94f, 0.58f), XftSmoothRandom.Get().HybridMultifractal(x, 0.2f, 0.58f));
- Vector3 b = new Vector3(XftSmoothRandom.Get().HybridMultifractal(x2, 15.73f, 0.58f), XftSmoothRandom.Get().HybridMultifractal(x2, 63.94f, 0.58f), XftSmoothRandom.Get().HybridMultifractal(x2, 0.2f, 0.58f));
- return a - b;
- }
- public static float Get(float speed)
- {
- float num = Time.time * 0.01f * speed;
- return XftSmoothRandom.Get().HybridMultifractal(num * 0.01f, 15.7f, 0.65f);
- }
- private static FractalNoise Get()
- {
- if (XftSmoothRandom.s_Noise == null)
- {
- XftSmoothRandom.s_Noise = new FractalNoise(1.27f, 2.04f, 8.36f);
- }
- return XftSmoothRandom.s_Noise;
- }
- private static FractalNoise s_Noise;
- }
- }
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