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- using System;
- using System.Collections;
- using System.Collections.Generic;
- using UnityEngine;
- namespace Xft
- {
- [AddComponentMenu("Xffect/XffectCache")]
- public class XffectCache : MonoBehaviour
- {
- private void Awake()
- {
- this.mInited = false;
- this.Init();
- }
- public bool IsInited()
- {
- return this.mInited;
- }
- public void Init()
- {
- IEnumerator enumerator = base.transform.GetEnumerator();
- try
- {
- while (enumerator.MoveNext())
- {
- object obj = enumerator.Current;
- Transform transform = (Transform)obj;
- XffectComponent component = transform.GetComponent<XffectComponent>();
- if (component != null)
- {
- component.Initialize();
- if (!this.EffectDic.ContainsKey(transform.name))
- {
- this.EffectDic[transform.name] = new List<XffectComponent>();
- }
- this.EffectDic[transform.name].Add(component);
- }
- CompositeXffect component2 = transform.GetComponent<CompositeXffect>();
- if (component2 != null)
- {
- component2.Initialize();
- if (!this.CompEffectDic.ContainsKey(transform.name))
- {
- this.CompEffectDic[transform.name] = new List<CompositeXffect>();
- }
- this.CompEffectDic[transform.name].Add(component2);
- }
- }
- }
- finally
- {
- IDisposable disposable;
- if ((disposable = (enumerator as IDisposable)) != null)
- {
- disposable.Dispose();
- }
- }
- this.mInited = true;
- }
- public XffectComponent AddXffect(string name)
- {
- Transform transform = base.transform.Find(name);
- if (transform == null)
- {
- UnityEngine.Debug.Log("object:" + name + "doesn't exist!");
- return null;
- }
- Transform transform2 = UnityEngine.Object.Instantiate<Transform>(transform, Vector3.zero, Quaternion.identity);
- transform2.parent = base.transform;
- XffectComponent.SetActive(transform2.gameObject, false);
- transform2.gameObject.name = transform.gameObject.name;
- XffectComponent component = transform2.GetComponent<XffectComponent>();
- this.EffectDic[name].Add(component);
- if (component != null)
- {
- component.Initialize();
- }
- return component;
- }
- public bool ContainsEffect(string name)
- {
- return this.EffectDic.ContainsKey(name);
- }
- public XffectComponent GetEffect(string name)
- {
- if (!this.EffectDic.ContainsKey(name))
- {
- UnityEngine.Debug.LogError("there is no effect:" + name + " in effect cache!");
- return null;
- }
- List<XffectComponent> list = this.EffectDic[name];
- if (list == null)
- {
- return null;
- }
- foreach (XffectComponent xffectComponent in list)
- {
- if (!(xffectComponent == null))
- {
- if (!XffectComponent.IsActive(xffectComponent.gameObject))
- {
- return xffectComponent;
- }
- }
- }
- return this.AddXffect(name);
- }
- public CompositeXffect GetCompositeXffect(string name)
- {
- List<CompositeXffect> list = this.CompEffectDic[name];
- if (list == null)
- {
- return null;
- }
- foreach (CompositeXffect compositeXffect in list)
- {
- if (!XffectComponent.IsActive(compositeXffect.gameObject))
- {
- return compositeXffect;
- }
- }
- return null;
- }
- public EffectNode EmitNode(string eftName, Vector3 pos)
- {
- List<XffectComponent> list = this.EffectDic[eftName];
- if (list == null)
- {
- UnityEngine.Debug.LogError(base.name + ": cache doesnt exist!");
- return null;
- }
- if (list.Count > 1)
- {
- UnityEngine.Debug.LogWarning("EmitNode() only support only-one xffect cache!");
- }
- XffectComponent xffectComponent = list[0];
- if (!XffectComponent.IsActive(xffectComponent.gameObject))
- {
- xffectComponent.Active();
- }
- EffectNode effectNode = xffectComponent.EmitByPos(pos);
- if (effectNode == null)
- {
- UnityEngine.Debug.LogError("emit node error! may be node max count is not enough:" + eftName);
- }
- return effectNode;
- }
- public XffectComponent ReleaseEffect(string name, Vector3 pos)
- {
- XffectComponent effect = this.GetEffect(name);
- if (effect == null)
- {
- UnityEngine.Debug.LogWarning("can't find available effect in cache!:" + name);
- return null;
- }
- effect.Active();
- effect.SetClient(base.transform);
- effect.SetEmitPosition(pos);
- return effect;
- }
- public XffectComponent ReleaseEffect(string name, Transform client)
- {
- XffectComponent effect = this.GetEffect(name);
- if (effect == null)
- {
- UnityEngine.Debug.LogWarning("can't find available effect in cache!:" + name);
- return null;
- }
- effect.Active();
- effect.SetClient(client);
- return effect;
- }
- public XffectComponent ReleaseEffect(string name)
- {
- XffectComponent effect = this.GetEffect(name);
- if (effect == null)
- {
- return null;
- }
- effect.Active();
- return effect;
- }
- public void StopEffect(string eftName, float fadeTime)
- {
- List<XffectComponent> list = this.EffectDic[eftName];
- if (list == null)
- {
- UnityEngine.Debug.LogError(base.name + ": cache doesnt exist!");
- return;
- }
- for (int i = 0; i < list.Count; i++)
- {
- XffectComponent xffectComponent = list[i];
- if (XffectComponent.IsActive(xffectComponent.gameObject))
- {
- xffectComponent.StopSmoothly(fadeTime);
- }
- }
- }
- public void DeActiveEffect(string eftName)
- {
- List<XffectComponent> list = this.EffectDic[eftName];
- if (list == null)
- {
- UnityEngine.Debug.LogError(base.name + ": cache doesnt exist!");
- return;
- }
- for (int i = 0; i < list.Count; i++)
- {
- XffectComponent xffectComponent = list[i];
- if (XffectComponent.IsActive(xffectComponent.gameObject))
- {
- xffectComponent.DeActive();
- }
- }
- }
- public bool IsEffectActive(string eftName)
- {
- List<XffectComponent> list = this.EffectDic[eftName];
- if (list == null)
- {
- UnityEngine.Debug.LogError(base.name + ": cache doesnt exist!");
- return true;
- }
- if (list.Count > 1)
- {
- UnityEngine.Debug.LogWarning("DeActive() only support one Xffect cache!");
- }
- XffectComponent xffectComponent = list[0];
- return XffectComponent.IsActive(xffectComponent.gameObject);
- }
- public void StopEffect(string eftName)
- {
- List<XffectComponent> list = this.EffectDic[eftName];
- if (list == null)
- {
- UnityEngine.Debug.LogError(base.name + ": cache doesnt exist!");
- return;
- }
- if (list.Count > 1)
- {
- UnityEngine.Debug.LogWarning("DeActive() only support one Xffect cache!");
- }
- XffectComponent xffectComponent = list[0];
- if (!XffectComponent.IsActive(xffectComponent.gameObject))
- {
- return;
- }
- xffectComponent.StopEmit();
- }
- public int GetAvailableEffectCount(string eftName)
- {
- List<XffectComponent> list = this.EffectDic[eftName];
- if (list == null)
- {
- return 0;
- }
- int num = 0;
- for (int i = 0; i < list.Count; i++)
- {
- XffectComponent xffectComponent = list[i];
- if (!(xffectComponent == null))
- {
- if (!XffectComponent.IsActive(xffectComponent.gameObject))
- {
- num++;
- }
- }
- }
- return num;
- }
- private Dictionary<string, List<XffectComponent>> EffectDic = new Dictionary<string, List<XffectComponent>>();
- private Dictionary<string, List<CompositeXffect>> CompEffectDic = new Dictionary<string, List<CompositeXffect>>();
- protected bool mInited;
- }
- }
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