LightEvent.cs 2.0 KB

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  1. using System;
  2. using UnityEngine;
  3. namespace Xft
  4. {
  5. public class LightEvent : XftEvent
  6. {
  7. public LightEvent(XftEventComponent owner) : base(XEventType.Light, owner)
  8. {
  9. }
  10. public override void Initialize()
  11. {
  12. if (this.m_owner.LightComp == null)
  13. {
  14. UnityEngine.Debug.LogWarning("you should assign a light source to Light Event to use it!");
  15. return;
  16. }
  17. this.m_elapsedTime = 0f;
  18. XffectComponent.SetActive(this.m_owner.LightComp.gameObject, false);
  19. }
  20. public override void Reset()
  21. {
  22. base.Reset();
  23. if (this.m_owner.LightComp == null)
  24. {
  25. return;
  26. }
  27. XffectComponent.SetActive(this.m_owner.LightComp.gameObject, false);
  28. }
  29. public override void OnBegin()
  30. {
  31. base.OnBegin();
  32. if (this.m_owner.LightComp != null)
  33. {
  34. XffectComponent.SetActive(this.m_owner.LightComp.gameObject, true);
  35. }
  36. }
  37. public override void Update(float deltaTime)
  38. {
  39. if (this.m_owner.LightComp == null)
  40. {
  41. return;
  42. }
  43. this.m_elapsedTime += deltaTime;
  44. float intensity;
  45. if (this.m_owner.LightIntensityType == MAGTYPE.Curve_OBSOLETE)
  46. {
  47. intensity = this.m_owner.LightIntensityCurve.Evaluate(this.m_elapsedTime - this.m_owner.StartTime);
  48. }
  49. else if (this.m_owner.LightIntensityType == MAGTYPE.Fixed)
  50. {
  51. intensity = this.m_owner.LightIntensity;
  52. }
  53. else
  54. {
  55. intensity = this.m_owner.LightIntensityCurveX.Evaluate(this.m_elapsedTime - this.m_owner.StartTime);
  56. }
  57. this.m_owner.LightComp.intensity = intensity;
  58. float range;
  59. if (this.m_owner.LightRangeType == MAGTYPE.Curve_OBSOLETE)
  60. {
  61. range = this.m_owner.LightRangeCurve.Evaluate(this.m_elapsedTime - this.m_owner.StartTime);
  62. }
  63. else if (this.m_owner.LightRangeType == MAGTYPE.Fixed)
  64. {
  65. range = this.m_owner.LightRange;
  66. }
  67. else
  68. {
  69. range = this.m_owner.LightRangeCurveX.Evaluate(this.m_elapsedTime - this.m_owner.StartTime);
  70. }
  71. this.m_owner.LightComp.range = range;
  72. }
  73. }
  74. }