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- using System;
- using System.IO;
- namespace Xft
- {
- public class EanAnimation
- {
- public void Load(BinaryReader br, FileStream fs)
- {
- this.Offset = br.ReadInt32();
- this.Offset += 16;
- this.FrameCount = br.ReadInt32();
- this.MipWidth = br.ReadInt32();
- this.MipHeight = br.ReadInt32();
- this.StartX = br.ReadInt32();
- this.StartY = br.ReadInt32();
- this.TileCount = br.ReadUInt16();
- this.TotalCount = br.ReadUInt16();
- this.CellWidth = br.ReadUInt16();
- this.CellHeight = br.ReadUInt16();
- this.Frames = new EanFrame[(int)this.TotalCount];
- long position = fs.Position;
- fs.Seek((long)this.Offset, SeekOrigin.Begin);
- for (int i = 0; i < (int)this.TotalCount; i++)
- {
- this.Frames[i].X = br.ReadUInt16();
- this.Frames[i].Y = br.ReadUInt16();
- this.Frames[i].Width = br.ReadUInt16();
- this.Frames[i].Height = br.ReadUInt16();
- }
- fs.Seek(position, SeekOrigin.Begin);
- }
- public int Offset;
- public int FrameCount;
- public int MipWidth;
- public int MipHeight;
- public int StartX;
- public int StartY;
- public ushort TileCount;
- public ushort TotalCount;
- public ushort CellWidth;
- public ushort CellHeight;
- public EanFrame[] Frames;
- }
- }
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