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- using System;
- namespace Xft
- {
- public class CameraShakeEvent : XftEvent
- {
- public CameraShakeEvent(XftEventComponent owner) : base(XEventType.CameraShake, owner)
- {
- }
- public override void Initialize()
- {
- this.ToggleCameraShakeComponent(true);
- }
- public override void Reset()
- {
- base.Reset();
- }
- public override void OnBegin()
- {
- base.OnBegin();
- this.m_cameraShake.Reset(this.m_owner);
- if (this.m_owner.CameraShakeType == XCameraShakeType.Spring)
- {
- this.m_cameraShake.PositionSpring.AddForce(this.m_owner.PositionForce);
- this.m_cameraShake.RotationSpring.AddForce(this.m_owner.RotationForce);
- this.m_cameraShake.EarthQuakeToggled = this.m_owner.UseEarthQuake;
- }
- this.m_cameraShake.enabled = true;
- }
- protected void ToggleCameraShakeComponent(bool flag)
- {
- this.m_cameraShake = base.MyCamera.gameObject.GetComponent<XftCameraShakeComp>();
- if (this.m_cameraShake == null)
- {
- this.m_cameraShake = base.MyCamera.gameObject.AddComponent<XftCameraShakeComp>();
- }
- this.m_cameraShake.enabled = flag;
- }
- protected XftCameraShakeComp m_cameraShake;
- }
- }
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