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- using System;
- using UnityEngine;
- namespace Xft
- {
- public struct XTransform
- {
- public void Reset()
- {
- this.position = Vector3.zero;
- this.rotation = Quaternion.identity;
- }
- public void LookAt(Vector3 dir, Vector3 up)
- {
- this.rotation = Quaternion.LookRotation(dir, up);
- }
- public Vector3 position;
- public Quaternion rotation;
- }
- }
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