UpRisingDistort.cs 251 B

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  1. using System;
  2. using UnityEngine;
  3. public class UpRisingDistort : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. }
  8. private void Update()
  9. {
  10. if (base.transform.parent == null)
  11. {
  12. UnityEngine.Object.Destroy(base.gameObject);
  13. }
  14. }
  15. }