UberShaderTools.cs 2.0 KB

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  1. using System;
  2. using UnityEngine;
  3. [ExecuteInEditMode]
  4. public class UberShaderTools : BaseBehaviour
  5. {
  6. private void Start()
  7. {
  8. this._Color1 = this._Color1Default;
  9. this._Color2 = this._Color2Default;
  10. this._Float1 = this._Float1Default;
  11. this._Float2 = this._Float2Default;
  12. this._Float3 = this._Float3Default;
  13. }
  14. private void OnEnable()
  15. {
  16. this.UberReset();
  17. }
  18. private void Update()
  19. {
  20. Material[] materials = this.GetMaterials();
  21. foreach (Material material in materials)
  22. {
  23. material.SetColor("_Color1", this._Color1);
  24. material.SetColor("_Color2", this._Color2);
  25. material.SetFloat("_Float1", this._Float1);
  26. material.SetFloat("_Float2", this._Float2);
  27. material.SetFloat("_Float3", this._Float3);
  28. }
  29. }
  30. private Material[] GetMaterials()
  31. {
  32. Material[] result;
  33. if (Application.isEditor || this.编辑shareMaterial)
  34. {
  35. result = base.GetComponent<MeshRenderer>().sharedMaterials;
  36. }
  37. else
  38. {
  39. result = base.GetComponent<MeshRenderer>().materials;
  40. }
  41. return result;
  42. }
  43. public void UberReset()
  44. {
  45. this._Color1 = this._Color1Default;
  46. this._Color2 = this._Color2Default;
  47. this._Float1 = this._Float1Default;
  48. this._Float2 = this._Float2Default;
  49. this._Float3 = this._Float3Default;
  50. Material[] materials = this.GetMaterials();
  51. foreach (Material material in materials)
  52. {
  53. material.SetColor("_Color1", this._Color1Default);
  54. material.SetColor("_Color2", this._Color2Default);
  55. material.SetFloat("_Float1", this._Float1Default);
  56. material.SetFloat("_Float2", this._Float2Default);
  57. material.SetFloat("_Float3", this._Float3Default);
  58. }
  59. }
  60. public Color _Color1;
  61. public Color _Color2;
  62. public float _Float1;
  63. public float _Float2;
  64. public float _Float3;
  65. public Color _Color1Default = new Color(1f, 1f, 1f, 1f);
  66. public Color _Color2Default = new Color(1f, 1f, 1f, 1f);
  67. public float _Float1Default;
  68. public float _Float2Default;
  69. public float _Float3Default;
  70. public bool 编辑shareMaterial = true;
  71. }