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- using System;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- public class UISaveProgressCircleController : MonoBehaviour
- {
- private void OnEnable()
- {
- SceneManager.sceneUnloaded += this.OnSceneUnloaded;
- }
- private void OnDisable()
- {
- SceneManager.sceneUnloaded -= this.OnSceneUnloaded;
- }
- public void Appear()
- {
- this._circle.SetActive(true);
- }
- public void Disappear()
- {
- this._circle.SetActive(false);
- }
- public void OnSceneUnloaded(Scene arg0)
- {
- this.Disappear();
- }
- [SerializeField]
- private GameObject _circle;
- }
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