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- using System;
- using UnityEngine;
- public class UILevelSelectPasswordController : MonoBehaviour
- {
- private void Start()
- {
- }
- private void Update()
- {
- }
- private void OnEnable()
- {
- EventDelegate.Add(this._input.onSubmit, new EventDelegate.Callback(this.OnSubmit));
- }
- private void OnDisable()
- {
- EventDelegate.Remove(this._input.onSubmit, new EventDelegate.Callback(this.OnSubmit));
- }
- private void OnSubmit()
- {
- if (this._input.label.text.ToUpper() == "HASTUR")
- {
- this._levelSelectController.LoadLevel("C6L1S1");
- }
- }
- [SerializeField]
- private GameObject _levelWidget;
- [SerializeField]
- private UILevelSelectController _levelSelectController;
- [SerializeField]
- private UIInput _input;
- }
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