1234567891011121314151617181920212223242526272829303132333435363738 |
- using System;
- using DG.Tweening;
- using ExtensionMethods;
- using UnityEngine;
- public class UIFlashItem : MonoBehaviour
- {
- public void Appear()
- {
- this._bg.alpha = 0f;
- this._bg.gameObject.SetActive(true);
- this._effect.alpha = 0f;
- this._effect.transform.localScale = Vector3.one;
- this._effect.gameObject.SetActive(true);
- Sequence s = DOTween.Sequence();
- s.Append(this._bg.DOFade(0.7058824f, 0.5f));
- s.Append(this._bg.DOFade(1f, 0.0833333358f));
- this._effect.transform.DOScale(new Vector3(2f, 2.5f, 1f), 0.333333343f).SetEase(Ease.OutSine).OnPlay(delegate
- {
- this._effect.alpha = 1f;
- }).SetDelay(0.5f);
- this._effect.DOFade(0f, 0.333333343f).OnComplete(delegate
- {
- this._effect.gameObject.SetActive(false);
- }).SetDelay(0.5f);
- }
- public void Disapper()
- {
- this._bg.gameObject.SetActive(false);
- }
- [SerializeField]
- private UISprite _effect;
- [SerializeField]
- private UISprite _bg;
- }
|