UIEnhancementItemsController.cs 1.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using DatabaseModel;
  4. using SaveDataModel;
  5. using UnityEngine;
  6. public class UIEnhancementItemsController : MonoBehaviour
  7. {
  8. private void Awake()
  9. {
  10. this._scrollView = base.GetComponentInChildren<UIScrollView>();
  11. this._grid = this._scrollView.gameObject.GetComponentInChildren<UIGrid>();
  12. this._items = this.InstantiateAndGetUIEnhancementItems();
  13. base.gameObject.SetActive(false);
  14. }
  15. private List<UIEnhancementItem> InstantiateAndGetUIEnhancementItems()
  16. {
  17. Transform transform = this._grid.transform;
  18. Transform child = this._grid.GetChild(0);
  19. bool flag = true;
  20. foreach (KeyValuePair<string, DatabaseModel.Enhancement> keyValuePair in DB.Enhancements)
  21. {
  22. Transform transform2;
  23. if (flag)
  24. {
  25. flag = false;
  26. transform2 = child;
  27. transform2.GetComponent<UIToggle>().value = true;
  28. }
  29. else
  30. {
  31. transform2 = UnityEngine.Object.Instantiate<Transform>(child);
  32. transform2.parent = transform;
  33. transform2.localScale = Vector3.one;
  34. }
  35. transform2.GetComponent<UIEnhancementItem>().Name = keyValuePair.Key;
  36. }
  37. List<Transform> childList = this._grid.GetChildList();
  38. List<UIEnhancementItem> list = new List<UIEnhancementItem>();
  39. for (int i = 0; i < childList.Count; i++)
  40. {
  41. list.Add(childList[i].GetComponent<UIEnhancementItem>());
  42. }
  43. return list;
  44. }
  45. public void OnClick()
  46. {
  47. EnhancementItem current = UIEnhancementItem.Current;
  48. if (current.CoinEnough && current.Unlockable)
  49. {
  50. SaveDataModel.Enhancement enhancement;
  51. string name;
  52. (enhancement = R.Player.Enhancement)[name = current.Name] = enhancement[name] + 1;
  53. R.Equipment.CoinNum -= current.Cost;
  54. R.Player.Enhancement.Post(current.Name, R.Player.Enhancement[current.Name]);
  55. }
  56. }
  57. private UIScrollView _scrollView;
  58. private UIGrid _grid;
  59. private List<UIEnhancementItem> _items;
  60. }