UIEnhancementController.cs 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. using System;
  2. using System.Diagnostics;
  3. using Colorful;
  4. using Core;
  5. using DG.Tweening;
  6. using DG.Tweening.Core;
  7. using DG.Tweening.Plugins.Options;
  8. using GameWorld;
  9. using UnityEngine;
  10. public class UIEnhancementController : MonoBehaviour
  11. {
  12. //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
  13. public event EventHandler OnAppear;
  14. //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
  15. public event EventHandler OnFinish;
  16. private void Awake()
  17. {
  18. base.enabled = false;
  19. }
  20. private void OnEnable()
  21. {
  22. EventManager.RegisterEvent<EnhanceArgs>("EnhanceLevelup", new EventManager.FBEventHandler<EnhanceArgs>(this.OnLevelUp), EventManager.ListenerQueue.Game);
  23. }
  24. private void Update()
  25. {
  26. if (Core.Input.UI.Cancel.OnClick)
  27. {
  28. this.OnCloseClick();
  29. }
  30. }
  31. private void OnDisable()
  32. {
  33. EventManager.UnregisterEvent<EnhanceArgs>("EnhanceLevelup", new EventManager.FBEventHandler<EnhanceArgs>(this.OnLevelUp), EventManager.ListenerQueue.Game);
  34. }
  35. public void OnCloseClick()
  36. {
  37. if (!this._isLocked)
  38. {
  39. this.CloseWithAnim();
  40. }
  41. }
  42. private bool OnLevelUp(string eventdefine, object sender, EnhanceArgs msg)
  43. {
  44. this._isLevelUpInThisTime = true;
  45. return true;
  46. }
  47. private void Open()
  48. {
  49. if (this.OnAppear != null)
  50. {
  51. this.OnAppear(this, EventArgs.Empty);
  52. }
  53. R.Mode.EnterMode(Mode.AllMode.UI);
  54. R.Ui.Pause.Enabled = false;
  55. R.Ui.HideUI(true);
  56. this._enhancenmentPanel.gameObject.SetActive(true);
  57. this._background.gameObject.SetActive(true);
  58. this._items.gameObject.SetActive(true);
  59. CameraFilterUtils.Create<CameraFilterPack_TV_80>(R.Ui.CameraGO).SCShader = Shader.Find("CameraFilterPack/FB_TV_80");
  60. AnalogTV analogTV = R.Ui.CameraGO.AddComponent<AnalogTV>();
  61. analogTV.Shader = Shader.Find("Hidden/Colorful/Analog TV");
  62. analogTV.NoiseIntensity = 1f;
  63. analogTV.ScanlinesIntensity = 0f;
  64. analogTV.ScanlinesCount = 696;
  65. analogTV.Distortion = 0.18f;
  66. analogTV.CubicDistortion = 0f;
  67. analogTV.Scale = 1.02f;
  68. }
  69. public YieldInstruction OpenWithAnim()
  70. {
  71. if (this._isLocked)
  72. {
  73. return null;
  74. }
  75. base.enabled = true;
  76. this._isLocked = true;
  77. this.Open();
  78. AnalogTV analogTV = R.Ui.CameraGO.GetComponent<AnalogTV>();
  79. analogTV.Scale = 0f;
  80. return DOTween.To(() => analogTV.Scale, delegate(float scale)
  81. {
  82. analogTV.Scale = scale;
  83. }, 1.02f, this._duration).OnComplete(delegate
  84. {
  85. this._isLocked = false;
  86. R.Camera.Camera.enabled = false;
  87. }).SetUpdate(true).WaitForCompletion();
  88. }
  89. private void Close()
  90. {
  91. CameraFilterUtils.Remove<CameraFilterPack_TV_80>(R.Ui.CameraGO);
  92. UnityEngine.Object.Destroy(R.Ui.CameraGO.GetComponent<AnalogTV>());
  93. R.Mode.ExitMode(Mode.AllMode.UI);
  94. R.Ui.Pause.Enabled = true;
  95. R.Ui.ShowUI(true);
  96. this._enhancenmentPanel.gameObject.SetActive(false);
  97. this._background.gameObject.SetActive(false);
  98. this._items.gameObject.SetActive(false);
  99. if (this._isLevelUpInThisTime)
  100. {
  101. this._isLevelUpInThisTime = false;
  102. R.GameData.Save(true);
  103. }
  104. if (this.OnFinish != null)
  105. {
  106. this.OnFinish(this, null);
  107. }
  108. }
  109. public YieldInstruction CloseWithAnim()
  110. {
  111. if (this._isLocked)
  112. {
  113. return null;
  114. }
  115. InputSetting.Stop(false);
  116. base.enabled = false;
  117. this._isLocked = true;
  118. R.Camera.Camera.enabled = true;
  119. AnalogTV analogTV = R.Ui.CameraGO.GetComponent<AnalogTV>();
  120. return DOTween.To(() => analogTV.Scale, delegate(float scale)
  121. {
  122. analogTV.Scale = scale;
  123. }, 0f, this._duration).SetUpdate(true).OnComplete(delegate
  124. {
  125. this.Close();
  126. InputSetting.Resume(false);
  127. this._isLocked = false;
  128. }).WaitForCompletion();
  129. }
  130. [SerializeField]
  131. private UISprite _background;
  132. [SerializeField]
  133. private UIPanel _enhancenmentPanel;
  134. [SerializeField]
  135. private GameObject _items;
  136. [SerializeField]
  137. private UIEnhancementVideoController _enhancementVideo;
  138. [SerializeField]
  139. private float _duration = 0.5f;
  140. private bool _isLocked;
  141. private float _lockedTime;
  142. private bool _isLevelUpInThisTime;
  143. }