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- using System;
- using UnityEngine;
- public class TrapCameraLimited : MonoBehaviour
- {
- private void OnEnable()
- {
- this.Init();
- }
- private void OnDisable()
- {
- this.Reset();
- }
- private void Update()
- {
- if (R.Camera.IsInView(base.gameObject))
- {
- this.CameraLimited();
- }
- }
- private void CameraLimited()
- {
- GameArea.CameraRange.xMax = ((!this.rightLimited) ? this.CameraRangeOrigin.xMax : this.right.position.x);
- GameArea.CameraRange.xMin = ((!this.leftLimited) ? this.CameraRangeOrigin.xMin : this.left.position.x);
- GameArea.CameraRange.yMax = ((!this.topLimited) ? this.CameraRangeOrigin.yMax : this.top.position.y);
- GameArea.CameraRange.yMin = ((!this.buttomLimited) ? this.CameraRangeOrigin.yMin : this.buttom.position.y);
- }
- private void Init()
- {
- this.CameraRangeOrigin = GameArea.CameraRange;
- }
- private void Reset()
- {
- GameArea.CameraRange = this.CameraRangeOrigin;
- }
- private Rect CameraRangeOrigin;
- private float orginMinX;
- private float orginMaxX;
- private float orginMinY;
- private float orginMaxY;
- [Header("是否限制右侧边界")]
- public bool rightLimited;
- [Header("右测边界值")]
- public Transform right;
- [Header("是否限制左侧边界")]
- public bool leftLimited;
- [Header("左测边界值")]
- public Transform left;
- [Header("是否限制上方边界")]
- public bool topLimited;
- [Header("上方边界值")]
- public Transform top;
- [Header("是否限制下方边界")]
- public bool buttomLimited;
- [Header("下方边界值")]
- public Transform buttom;
- }
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