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- using System;
- using UnityEngine;
- public class TrapActiveObject : MonoBehaviour
- {
- private Transform player
- {
- get
- {
- return R.Player.Transform;
- }
- }
- private void Start()
- {
- }
- private void Update()
- {
- if (Mathf.Abs(this.player.position.x - base.transform.position.x) < 1f)
- {
- this.target.SetActive(true);
- UnityEngine.Object.Destroy(base.gameObject);
- }
- }
- public GameObject target;
- }
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