12345678910111213141516171819202122232425262728293031 |
- using System;
- using UnityEngine;
- public class TrailRotation : MonoBehaviour
- {
- private void Start()
- {
- this.rotationVector = new Vector3(this.rotationSpeedX, this.rotationSpeedY, this.rotationSpeedZ);
- }
- private void Update()
- {
- base.transform.Rotate(new Vector3(this.rotationSpeedX, this.rotationSpeedY, this.rotationSpeedZ) * Time.deltaTime);
- }
- private void OnDisable()
- {
- base.transform.localPosition = Vector3.zero;
- }
- [SerializeField]
- public float rotationSpeedX = 90f;
- [SerializeField]
- public float rotationSpeedY = 90f;
- [SerializeField]
- public float rotationSpeedZ = 90f;
- public Vector3 rotationVector;
- }
|