ThiefBombAction.cs 1.9 KB

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  1. using System;
  2. using ExtensionMethods;
  3. public class ThiefBombAction : EnemyBaseAction
  4. {
  5. protected override void Start()
  6. {
  7. this.stateMachine.AddStates(typeof(ThiefBombAction.StateEnum));
  8. this.stateMachine.OnEnter += this.OnMyStateEnter;
  9. base.AnimChangeState(ThiefBombAction.StateEnum.Idle, 1f);
  10. }
  11. private void OnMyStateEnter(object sender, StateMachine.StateEventArgs args)
  12. {
  13. string state = args.state;
  14. if (state != null)
  15. {
  16. if (!(state == "Bomb") && !(state == "Hit1") && !(state == "Hit2") && !(state == "LookGround"))
  17. {
  18. if (state == "Idle" || state == "Walk")
  19. {
  20. this.spineAnim.Play(args.state, true, false, 1f);
  21. }
  22. }
  23. else
  24. {
  25. this.spineAnim.Play(args.state, false, true, 1f);
  26. }
  27. }
  28. }
  29. public void LookRound()
  30. {
  31. base.AnimChangeState(ThiefBombAction.StateEnum.LookGround, 1f);
  32. }
  33. public override void AnimMove()
  34. {
  35. base.AnimChangeState(ThiefBombAction.StateEnum.Walk, 1f);
  36. }
  37. public override void AnimReady()
  38. {
  39. base.AnimChangeState(ThiefBombAction.StateEnum.Idle, 1f);
  40. }
  41. public override bool IsInNormalState()
  42. {
  43. return this.stateMachine.currentState.IsInArray(ThiefBombAction.NormalSta) && base.IsInNormalState();
  44. }
  45. public override bool IsInIdle()
  46. {
  47. return this.stateMachine.currentState == "Idle";
  48. }
  49. public override bool IsInAttackState()
  50. {
  51. return false;
  52. }
  53. public override bool IsInDeadState(string state)
  54. {
  55. return state == "Bomb";
  56. }
  57. public override bool IsInWeakSta()
  58. {
  59. return false;
  60. }
  61. protected override bool EnterAtkSta(string lastState, string nextState)
  62. {
  63. return false;
  64. }
  65. protected override bool ExitAtkSta(string lastState, string nextState)
  66. {
  67. return false;
  68. }
  69. private static readonly string[] NormalSta = new string[]
  70. {
  71. "Idle",
  72. "Walk",
  73. "LookGround"
  74. };
  75. public enum StateEnum
  76. {
  77. Idle,
  78. Bomb,
  79. Hit1,
  80. Hit2,
  81. LookGround,
  82. Walk
  83. }
  84. }