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- using System;
- using UnityEngine;
- [Serializable]
- public class SwitchLevelGateData
- {
- [Header("目标场景名")]
- public string ToLevelId;
- [Header("目标场景大门编号")]
- public int ToId;
- [Header("自身大门编号")]
- public int MyId;
- [NonSerialized]
- public SceneGate.OpenType OpenType = SceneGate.OpenType.None;
- [NonSerialized]
- public bool InAir;
- [NonSerialized]
- public Vector3 SelfPosition;
- [NonSerialized]
- public Vector3 TargetPosition;
- [NonSerialized]
- public Vector2 TriggerSize;
- }
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