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- using System;
- using I2.Loc;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- public class StoryLabel : BaseBehaviour
- {
- private bool HasShown
- {
- get
- {
- return RoundStorage.Get("StoryLabel" + LevelManager.SceneName, false);
- }
- set
- {
- RoundStorage.Set("StoryLabel" + LevelManager.SceneName, value);
- }
- }
- private void Start()
- {
- this._text = ScriptLocalization.Get("Story/" + this._storyStringKey);
- }
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- if (this.HasShown)
- {
- return;
- }
- R.Ui.Toast.Show(this._text, this._normalSize, this._duration * 2f + 1f, false);
- this.HasShown = true;
- }
- [SerializeField]
- private string _storyStringKey;
- [SerializeField]
- private int _normalSize = 40;
- [SerializeField]
- private float _duration = 1f;
- private string _text;
- }
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