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- using System;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- public class StoryE9P2 : BaseBehaviour
- {
- private bool IsE9P2FirstBossNotDie
- {
- get
- {
- return RoundStorage.Get("E9_P2BossNotDie", true);
- }
- set
- {
- RoundStorage.Set("E9_P2BossNotDie", value);
- }
- }
- private bool IsE9P2FirstBossDie
- {
- get
- {
- return RoundStorage.Get("E9_P2BossDie", true);
- }
- set
- {
- RoundStorage.Set("E9_P2BossDie", value);
- }
- }
- private bool IsE9BossDie
- {
- get
- {
- return RoundStorage.Get("E9_BossDie", false);
- }
- }
- private void Start()
- {
- this.guideLeft.SetActive(!this.IsE9BossDie);
- this.guideRight.SetActive(this.IsE9BossDie);
- }
- public void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- if (this.IsE9P2FirstBossNotDie && !this.IsE9BossDie)
- {
- this.IsE9P2FirstBossNotDie = false;
- R.Audio.PlayVoiceOver("e9t2", null, false);
- }
- if (this.IsE9P2FirstBossDie && this.IsE9BossDie)
- {
- this.IsE9P2FirstBossDie = false;
- R.Audio.PlayVoiceOver("e9t3", null, false);
- }
- }
- [SerializeField]
- private GameObject guideLeft;
- [SerializeField]
- private GameObject guideRight;
- }
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