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- using System;
- using UnityEngine;
- public class StoryE9Guide3 : BaseBehaviour
- {
- private bool IsE9BossDie
- {
- get
- {
- return RoundStorage.Get("E9_BossDie", false);
- }
- }
- private void Start()
- {
- this.guideLeft.SetActive(this.IsE9BossDie);
- this.guideRight.SetActive(!this.IsE9BossDie);
- }
- [SerializeField]
- private GameObject guideLeft;
- [SerializeField]
- private GameObject guideRight;
- }
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