StoryE9Guide3.cs 425 B

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  1. using System;
  2. using UnityEngine;
  3. public class StoryE9Guide3 : BaseBehaviour
  4. {
  5. private bool IsE9BossDie
  6. {
  7. get
  8. {
  9. return RoundStorage.Get("E9_BossDie", false);
  10. }
  11. }
  12. private void Start()
  13. {
  14. this.guideLeft.SetActive(this.IsE9BossDie);
  15. this.guideRight.SetActive(!this.IsE9BossDie);
  16. }
  17. [SerializeField]
  18. private GameObject guideLeft;
  19. [SerializeField]
  20. private GameObject guideRight;
  21. }