StoryE7Switch.cs 348 B

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  1. using System;
  2. using UnityEngine;
  3. public class StoryE7Switch : BaseBehaviour
  4. {
  5. private bool E7Finish
  6. {
  7. get
  8. {
  9. return SaveStorage.Get("E7_Finish", false);
  10. }
  11. }
  12. private void Start()
  13. {
  14. if (this.E7Finish)
  15. {
  16. this._gate.openType = SceneGate.OpenType.None;
  17. }
  18. }
  19. [SerializeField]
  20. private SceneGate _gate;
  21. }