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- using System;
- using UnityEngine;
- public class StoryE7Switch : BaseBehaviour
- {
- private bool E7Finish
- {
- get
- {
- return SaveStorage.Get("E7_Finish", false);
- }
- }
- private void Start()
- {
- if (this.E7Finish)
- {
- this._gate.openType = SceneGate.OpenType.None;
- }
- }
- [SerializeField]
- private SceneGate _gate;
- }
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