StoryE7.cs 638 B

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. [RequireComponent(typeof(BoxCollider2D))]
  5. public class StoryE7 : BaseBehaviour
  6. {
  7. public void OnTriggerEnter2D(Collider2D collision)
  8. {
  9. if (collision.CompareTag("Player") && !this._supplyBoxAction.Opened)
  10. {
  11. base.StartCoroutine(this.Sequcence0());
  12. }
  13. }
  14. private IEnumerator Sequcence0()
  15. {
  16. yield return R.Audio.PlayVoiceOver("e7t1", null, false);
  17. yield return this._supplyBoxAction.WaitForBreak();
  18. yield return R.Audio.PlayVoiceOver("e7t2", null, false);
  19. yield break;
  20. }
  21. [SerializeField]
  22. private SupplyBoxAction _supplyBoxAction;
  23. }