StoryE26ScoreboardTrigger.cs 557 B

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  1. using System;
  2. using UnityEngine;
  3. [RequireComponent(typeof(BoxCollider2D))]
  4. public class StoryE26ScoreboardTrigger : BaseBehaviour
  5. {
  6. private void OnTriggerEnter2D(Collider2D collision)
  7. {
  8. if (!collision.CompareTag("Player"))
  9. {
  10. return;
  11. }
  12. R.Ui.BloodPalace.OpenScoreboard(true);
  13. }
  14. private void OnTriggerExit2D(Collider2D collision)
  15. {
  16. if (!collision.CompareTag("Player"))
  17. {
  18. return;
  19. }
  20. R.Ui.BloodPalace.CloseScoreboard(true);
  21. }
  22. private void OnDisable()
  23. {
  24. R.Ui.BloodPalace.CloseScoreboard(false);
  25. }
  26. }