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- using System;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- public class StoryE26ScoreboardTrigger : BaseBehaviour
- {
- private void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- R.Ui.BloodPalace.OpenScoreboard(true);
- }
- private void OnTriggerExit2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- R.Ui.BloodPalace.CloseScoreboard(true);
- }
- private void OnDisable()
- {
- R.Ui.BloodPalace.CloseScoreboard(false);
- }
- }
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