StoryE26IsDLCInstalled.cs 253 B

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  1. using System;
  2. using UnityEngine;
  3. public class StoryE26IsDLCInstalled : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. this._gate.gameObject.SetActive(true);
  8. base.gameObject.SetActive(true);
  9. }
  10. [SerializeField]
  11. private SceneGate _gate;
  12. }