StoryE24P2.cs 538 B

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  1. using System;
  2. using System.Collections;
  3. using UnityEngine;
  4. public class StoryE24P2 : BaseBehaviour
  5. {
  6. private void Start()
  7. {
  8. base.StartCoroutine(this.Sequence0());
  9. }
  10. private IEnumerator Sequence0()
  11. {
  12. yield return R.Audio.PlayVoiceOver("e24t4", null, false);
  13. yield return new WaitForSeconds(15f);
  14. yield return R.Ui.BlackScene.FadeBlack(5f, false);
  15. InputSetting.Stop(true);
  16. yield return new WaitForSeconds(3f);
  17. LevelManager.LoadLevelByGateId("C3L1S1", SceneGate.OpenType.Left);
  18. yield break;
  19. }
  20. }