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- using System;
- using System.Collections;
- using GameWorld;
- using I2.Loc;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- public class StoryE24P1 : BaseBehaviour
- {
- private void OnEnable()
- {
- EventManager.RegisterEvent<BattleEventArgs>("Battle", new EventManager.FBEventHandler<BattleEventArgs>(this.OnBattle), EventManager.ListenerQueue.Game);
- }
- private void OnDisable()
- {
- EventManager.UnregisterEvent<BattleEventArgs>("Battle", new EventManager.FBEventHandler<BattleEventArgs>(this.OnBattle), EventManager.ListenerQueue.Game);
- }
- public void OnTriggerEnter2D(Collider2D collision)
- {
- if (this._hasTrigger || !collision.CompareTag("Player"))
- {
- return;
- }
- this._hasTrigger = true;
- base.StartCoroutine(this.Sequence0());
- }
- private bool OnBattle(string eventName, object sender, BattleEventArgs battleEventArgs)
- {
- BattleEventArgs.BattleStatus status = battleEventArgs.Status;
- if (status != BattleEventArgs.BattleStatus.Begin)
- {
- if (status != BattleEventArgs.BattleStatus.End)
- {
- throw new ArgumentOutOfRangeException();
- }
- this._collider.enabled = true;
- this._guideBoard.SetActive(true);
- }
- else
- {
- this._gate1.openType = SceneGate.OpenType.None;
- }
- return true;
- }
- private IEnumerator Sequence0()
- {
- yield return R.Audio.PlayVoiceOverArray(new string[]
- {
- "e24t1",
- "e24t2"
- }, 0f, null, 0f);
- yield return new WaitForSeconds(2f);
- yield return R.Audio.PlayVoiceOver("e24t3", null, false);
- yield return R.Ui.Terminal.OpenWithAnim(null);
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e24s1, 0.1f);
- yield return R.Ui.Terminal.ShowProgressBar(0f);
- yield return R.Ui.Terminal.SetProgressBarValueWithAnim(1f, 3f);
- yield return new WaitForSeconds(1f);
- yield return R.Ui.Terminal.HideProgressBar();
- yield return R.Ui.Terminal.CloseWithAnim();
- LevelManager.LoadLevelByGateId("C2L2S1", SceneGate.OpenType.Left);
- yield break;
- }
- private bool _hasTrigger;
- [SerializeField]
- private SceneGate _gate1;
- [SerializeField]
- private GameObject _guideBoard;
- [SerializeField]
- private Collider2D _collider;
- }
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