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- using System;
- using System.Collections;
- using UnityEngine;
- public class StoryE23P2 : BaseBehaviour
- {
- private void Start()
- {
- base.StartCoroutine(this.Sequence0());
- }
- private void OnDestroy()
- {
- if (!SingletonMono<UIController>.ApplicationIsQuitting)
- {
- R.Ui.Tutorial.Hide(new int?(1));
- R.Ui.Tutorial.Hide(new int?(2));
- }
- }
- private IEnumerator Sequence0()
- {
- yield return R.Ui.Tutorial.Show(1);
- yield return new WaitForSeconds(5f);
- yield return R.Ui.Tutorial.Hide(new int?(1));
- yield return new WaitForSeconds(2f);
- yield return R.Ui.Tutorial.Show(2);
- yield return new WaitForSeconds(10f);
- yield return R.Ui.Tutorial.Hide(new int?(2));
- yield break;
- }
- }
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