StoryE22VoiceOver.cs 224 B

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  1. using System;
  2. using UnityEngine;
  3. public class StoryE22VoiceOver : BaseBehaviour
  4. {
  5. private void Start()
  6. {
  7. if (R.Player.Attribute.flashLevel >= 2)
  8. {
  9. UnityEngine.Object.Destroy(base.gameObject);
  10. }
  11. }
  12. }