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- using System;
- using System.Collections;
- using Colorful;
- using DG.Tweening;
- using ExtensionMethods;
- using GameWorld;
- using I2.Loc;
- using UnityEngine;
- using UnityStandardAssets.ImageEffects;
- public class StoryE21 : BaseBehaviour
- {
- private bool e21Finish
- {
- set
- {
- SaveStorage.Set("E21_Finish", value);
- }
- }
- private void Start()
- {
- this.spwanEnemy = true;
- base.StartCoroutine(this.P1Coroutine());
- }
- private void Update()
- {
- R.Player.Attribute.currentHP = R.Player.Attribute.maxHP;
- }
- private void OnEnable()
- {
- EventManager.RegisterEvent<EnemyHurtAtkEventArgs>("EnemyHurtAtk", new EventManager.FBEventHandler<EnemyHurtAtkEventArgs>(this.EnemyHurt), EventManager.ListenerQueue.Game);
- EventManager.RegisterEvent<EventArgs>("EnemyKilled", new EventManager.FBEventHandler<EventArgs>(this.EnemyDie), EventManager.ListenerQueue.Game);
- }
- private bool EnemyDie(string eventDefine, object sender, EventArgs msg)
- {
- EnemyAttribute e = sender as EnemyAttribute;
- base.StartCoroutine(this.SpwanEnemy(e));
- return true;
- }
- private void OnDisable()
- {
- EventManager.UnregisterEvent<EnemyHurtAtkEventArgs>("EnemyHurtAtk", new EventManager.FBEventHandler<EnemyHurtAtkEventArgs>(this.EnemyHurt), EventManager.ListenerQueue.Game);
- EventManager.UnregisterEvent<EventArgs>("EnemyKilled", new EventManager.FBEventHandler<EventArgs>(this.EnemyDie), EventManager.ListenerQueue.Game);
- }
- private bool EnemyHurt(string eventDefine, object sender, EnemyHurtAtkEventArgs msg)
- {
- this.hitEnemy = true;
- return true;
- }
- private YieldInstruction ShowTextWithContent(TextMesh text, string content, float time)
- {
- if (text.text != content)
- {
- text.text = content;
- }
- return DOTween.To(delegate(float a)
- {
- text.color = text.color.SetAlpha(a);
- }, 0f, 1f, time).WaitForCompletion();
- }
- private YieldInstruction HideText(TextMesh text, float time = 1f)
- {
- return DOTween.To(delegate(float a)
- {
- text.color = text.color.SetAlpha(a);
- }, 1f, 0f, 1f).WaitForCompletion();
- }
- private void TextShine(bool start, string content = "")
- {
- this.text.text = content;
- this._startShine = start;
- if (start)
- {
- base.StartCoroutine(this.StartShineCoroutine());
- }
- }
- private IEnumerator StartShineCoroutine()
- {
- while (this._startShine)
- {
- yield return DOTween.To(delegate(float a)
- {
- this.text.color = this.text.color.SetAlpha(a);
- }, 1f, 0f, 1f).WaitForCompletion();
- }
- yield break;
- }
- private IEnumerator P1Coroutine()
- {
- yield return R.Ui.HideUI(false);
- yield return this.ShowTextWithContent(this.text, ScriptLocalization.Story.e21s1, 1f);
- yield return R.Audio.PlayVoiceOver("e21t1", null, false);
- CameraFilterUtils.Create<CameraFilterPack_TV_Chromatical>(null);
- R.Camera.Controller.CameraShake(1f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- yield return this.HideText(this.text, 1f);
- CameraFilterUtils.Remove<CameraFilterPack_TV_Chromatical>(null);
- YieldInstruction t3 = R.Audio.PlayVoiceOver("e21t3", null, false);
- yield return DOTween.To(() => this.black.color, delegate(Color color)
- {
- this.black.color = color;
- }, Color.black, 1f).WaitForCompletion();
- yield return t3;
- CameraFilterUtils.Create<CameraFilterPack_Color_GrayScale>(null);
- R.Camera.Controller.CameraShake(1f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- yield return this.ShowTextWithContent(this.text, ScriptLocalization.Story.e21s29, 1f);
- yield return R.Audio.PlayVoiceOver("e21t4", null, false);
- yield return this.ShowTextWithContent(this.text, ScriptLocalization.Story.e21s2, 1f);
- yield return R.Audio.PlayVoiceOver("e21t5", null, false);
- YieldInstruction t4 = R.Audio.PlayVoiceOver("e21t6", null, false);
- yield return this.ShowTextWithContent(this.text, ScriptLocalization.Story.e21s3, 1f);
- yield return t4;
- YieldInstruction t5 = R.Audio.PlayVoiceOver("e21t7", null, false);
- yield return this.HideText(this.text, 1f);
- yield return t5;
- string userName = R.Player.UserName;
- if (string.IsNullOrEmpty(userName))
- {
- userName = ScriptLocalization.ui.anonymous;
- }
- yield return R.Ui.Terminal.OpenWithAnim(new Color?(Color.white));
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s4, 0.1f);
- yield return R.Ui.Terminal.ShowProgressBar(0f);
- yield return R.Ui.Terminal.SetProgressBarValueWithAnim(0.99f, 3f);
- yield return R.Audio.PlayVoiceOver("e21t8", null, false);
- R.Ui.CameraGO.transform.DOShakePosition(1f, 0.1f, 10, 90f, false, true);
- yield return R.Ui.Terminal.SetProgressBarValueWithAnim(0f, 2f);
- yield return R.Ui.Terminal.HideProgressBar();
- if (UILanguage.IsSimplifiedChinese)
- {
- yield return R.Ui.Terminal.ShowTexture(this.invaded_cn, 1f, 1f);
- }
- else if (UILanguage.IsTraditionalChinese)
- {
- yield return R.Ui.Terminal.ShowTexture(this.invaded_cn_tw, 1f, 1f);
- }
- else
- {
- yield return R.Ui.Terminal.ShowTexture(this.invaded, 1f, 1f);
- }
- YieldInstruction t6 = R.Audio.PlayVoiceOver("e21t9", null, false);
- yield return R.Ui.Terminal.Println(string.Format("{0}{1}[-]", Color.red.ToBBCode(), ScriptLocalization.Story.e21s6), 0.1f);
- yield return R.Ui.Terminal.ShowProgressBar(0f);
- yield return R.Ui.Terminal.SetProgressBarValueWithAnim(1f, 3f);
- yield return t6;
- AnalogTV analoyTv = R.Ui.CameraGO.GetComponent<AnalogTV>();
- float originScale = analoyTv.Scale;
- for (int i = 0; i < 30; i++)
- {
- analoyTv.Scale += ((float)(i % 2) - 0.5f) * 2f * 0.1f;
- yield return null;
- yield return null;
- }
- analoyTv.Scale = originScale;
- R.Ui.Terminal.transform.DOShakePosition(1f, 0.1f, 10, 90f, false, true);
- yield return R.Audio.PlayVoiceOver("e21t10", null, false);
- yield return R.Ui.Terminal.Println(string.Format("{0}{1}[-]", Color.red.ToBBCode(), ScriptLocalization.Story.e21s7), 0.1f);
- yield return new WaitForSeconds(1f);
- this.HideText(this.text, 1f);
- yield return R.Ui.Terminal.HideTexture();
- yield return R.Ui.Terminal.HideProgressBar();
- yield return R.Ui.Terminal.CloseWithAnim();
- YieldInstruction t7 = R.Audio.PlayVoiceOver("e21t11", null, false);
- yield return new WaitForSeconds(3f);
- yield return this.ShowTextWithContent(this.text, userName, 1f);
- yield return new WaitForSeconds(1f);
- yield return this.HideText(this.text, 1f);
- yield return t7;
- YieldInstruction t8 = R.Audio.PlayVoiceOver("e21t12", null, false);
- this.text.transform.localScale = new Vector3(100f, 100f, 1f);
- this.text.text = ScriptLocalization.Story.e21s8;
- this.text.color = Color.white;
- R.Audio.PlayEffect(360, new Vector3?(this.text.transform.position));
- yield return DOTween.To(() => this.text.transform.localScale, delegate(Vector3 scale)
- {
- this.text.transform.localScale = scale;
- }, Vector3.one, 0.2f).WaitForCompletion();
- yield return new WaitForSeconds(2f);
- yield return this.ShowTextWithContent(this.text, ScriptLocalization.Story.e21s9, 1f);
- yield return new WaitForSeconds(2f);
- yield return t8;
- yield return R.Audio.PlayVoiceOver("e21t13", null, false);
- yield return this.ShowTextWithContent(this.text, ScriptLocalization.Story.e21s10, 1f);
- yield return new WaitForSeconds(2f);
- this.text.text = string.Empty;
- this.animator.gameObject.SetActive(true);
- this.animator.Play("ControllerIdle");
- this.animation.gameObject.SetActive(true);
- R.Audio.PlayEffect(145, new Vector3?(this.text.transform.position));
- yield return R.Audio.PlayVoiceOver("e21t14", null, false);
- yield return R.Audio.PlayVoiceOver("e21t15", null, false);
- this.animator.gameObject.SetActive(false);
- this.text.text = ScriptLocalization.Story.e21s30;
- R.Audio.PlayEffect(145, new Vector3?(this.text.transform.position));
- yield return R.Audio.PlayVoiceOver("e21t16", null, false);
- this.lgate.Appear();
- this.rgate.Appear();
- GameArea.EnemyRange.xMin = this.lgate.transform.Find("PlayerLimitPosLX").transform.position.x;
- GameArea.EnemyRange.xMax = this.rgate.transform.Find("PlayerLimitPosRX").transform.position.x;
- GameArea.CameraRange.xMin = this.lgate.transform.Find("CameraLimitPosLX").transform.position.x;
- GameArea.CameraRange.xMax = this.rgate.transform.Find("CameraLimitPosRX").transform.position.x;
- R.SceneData.CanAIRun = true;
- for (int j = 0; j < 5; j++)
- {
- float xPos = Mathf.Clamp(R.Player.Transform.position.x + UnityEngine.Random.Range(-6f, 6f), GameArea.EnemyRange.xMin, GameArea.EnemyRange.xMax);
- Singleton<EnemyGenerator>.Instance.GenerateEnemy(this.enemy[j % this.enemy.Length], new Vector2?(new Vector2(xPos, R.Player.Transform.position.y)), true, true);
- yield return null;
- }
- float t9 = 0f;
- bool time20 = false;
- bool time21 = false;
- bool time22 = false;
- while (!this.hitEnemy)
- {
- t9 += Time.deltaTime;
- if (t9 > 60f && !time22)
- {
- time22 = true;
- R.Audio.PlayVoiceOver("e21t39", null, false);
- }
- if (t9 > 40f && !time21)
- {
- time21 = true;
- R.Audio.PlayVoiceOver("e21t38", null, false);
- }
- if (t9 > 20f && !time20)
- {
- time20 = true;
- R.Audio.PlayVoiceOver("e21t37", null, false);
- }
- yield return null;
- }
- base.StartCoroutine(this.P2Coroutine());
- yield break;
- }
- private IEnumerator P2Coroutine()
- {
- R.Audio.PlayBGM(262, true);
- yield return R.Audio.PlayVoiceOver("e21t17", null, false);
- yield return new WaitForSeconds(15f);
- this.animation.gameObject.SetActive(false);
- this.text.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 180f));
- this.text.text = ScriptLocalization.Story.e21s11;
- Camera.main.transform.rotation = Quaternion.Euler(new Vector3(0f, 0f, 180f));
- yield return R.Audio.PlayVoiceOver("e21t18", null, false);
- yield return new WaitForSeconds(15f);
- this.text.text = string.Empty;
- this.text.transform.rotation = Quaternion.identity;
- Camera.main.transform.rotation = Quaternion.identity;
- CameraFilterUtils.Create<CameraFilterPack_TV_Videoflip>(null);
- yield return R.Audio.PlayVoiceOver("e21t19", null, false);
- yield return new WaitForSeconds(15f);
- CameraFilterUtils.Remove<CameraFilterPack_TV_Videoflip>(null);
- YieldInstruction t20 = R.Audio.PlayVoiceOver("e21t20", null, false);
- this.animator.gameObject.SetActive(true);
- this.animator.Play("ControllerRSpark");
- for (int i = 0; i < 5; i++)
- {
- yield return new WaitForSeconds(2f);
- InputSetting.Stop(false);
- yield return new WaitForSeconds(1f);
- InputSetting.Resume(false);
- }
- yield return R.Audio.PlayVoiceOver("e21t21", null, false);
- InputSetting.Stop(false);
- this.animator.Play("ControllerNoUse");
- R.Ui.uiNotifacation.FadeIn(ScriptLocalization.Story.e21s12);
- yield return R.Audio.PlayVoiceOver("e21t22", null, false);
- if (!R.Player.Action.stateMachine.currentState.IsInArray(PlayerAction.NormalSta))
- {
- R.Player.ActionController.ChangeState(PlayerAction.StateEnum.Idle);
- }
- this.spwanEnemy = false;
- foreach (EnemyAttribute enemyAttribute in R.Enemy.EnemyAttributes)
- {
- enemyAttribute.currentHp = 0;
- }
- R.Audio.StopBGM(true);
- yield return R.Audio.PlayVoiceOver("e21t23", null, false);
- CameraFilterUtils.Remove<CameraFilterPack_Color_GrayScale>(null);
- yield return new WaitForSeconds(2f);
- yield return R.Audio.PlayVoiceOver("e21t24", null, false);
- int dir = InputSetting.JudgeDir(R.Player.Transform.position, this.stopPos.position);
- R.Player.ActionController.TurnRound(dir);
- R.Player.ActionController.StartMove();
- while (Vector3.Distance(R.Player.Transform.position, this.stopPos.position) > 0.5f)
- {
- yield return null;
- }
- R.Player.ActionController.StopMove();
- R.SceneData.CanAIRun = false;
- CameraFilterPack_Pixel_Pixelisation pixelisation = CameraFilterUtils.Create<CameraFilterPack_Pixel_Pixelisation>(null);
- pixelisation._Pixelisation = 2f;
- pixelisation._SizeX = 2.25f;
- pixelisation._SizeY = 4f;
- yield return R.Audio.PlayVoiceOver("e21t25", null, false);
- for (int j = 0; j < 5; j++)
- {
- float xPos = Mathf.Clamp(R.Player.Transform.position.x + UnityEngine.Random.Range(-6f, 6f), GameArea.EnemyRange.xMin, GameArea.EnemyRange.xMax);
- Singleton<EnemyGenerator>.Instance.GenerateEnemy(this.enemy[j % this.enemy.Length], new Vector2?(new Vector2(xPos, R.Player.Transform.position.y)), true, true);
- yield return null;
- }
- yield return R.Audio.PlayVoiceOver("e21t26", null, false);
- CameraFilterUtils.Remove<CameraFilterPack_Pixel_Pixelisation>(null);
- YieldInstruction t21 = R.Audio.PlayVoiceOver("e21t27", null, false);
- yield return R.Player.Transform.DOShakePosition(1f, Vector3.right * 0.1f, 10, 90f, false, true).WaitForCompletion();
- yield return t21;
- YieldInstruction t22 = R.Audio.PlayVoiceOver("e21t28", null, false);
- yield return R.Player.Transform.DOShakePosition(1f, Vector3.right * 0.2f, 10, 90f, false, true).WaitForCompletion();
- yield return t22;
- YieldInstruction t23 = R.Audio.PlayVoiceOver("e21t29", null, false);
- yield return R.Player.Transform.DOShakePosition(1f, Vector3.right * 0.3f, 10, 90f, false, true).WaitForCompletion();
- yield return t23;
- foreach (EnemyAttribute enemyAttribute2 in R.Enemy.EnemyAttributes)
- {
- enemyAttribute2.currentHp = 1;
- }
- R.Player.Transform.GetComponent<Claymore>().StartCharge(false);
- yield return new WaitForSeconds(4.2f);
- R.Player.Transform.GetComponent<Claymore>().ReleaseCharge(false);
- yield return new WaitForSeconds(0.2f);
- this.tv_Main.sprite = this.tv_M;
- this.tv_Left.sprite = this.tv_L;
- this.tv_Right.sprite = this.tv_R;
- R.Audio.PlayEffect(368, new Vector3?(this.text.transform.position));
- yield return R.Audio.PlayVoiceOver("e21t30", null, false);
- UnityEngine.Object.Destroy(this.animator.gameObject);
- this.lgate.DisAppear();
- this.rgate.DisAppear();
- yield return new WaitForSeconds(3f);
- R.Audio.StopBGM(true);
- R.Audio.PlayBGM(479, false);
- yield return new WaitForSeconds(2f);
- yield return R.Audio.PlayVoiceOver("e21t31", null, false);
- yield return R.Audio.PlayVoiceOver("e21t32", null, false);
- yield return R.Ui.Volume.Show(1f);
- yield return new WaitForSeconds(0.5f);
- R.Player.Transform.GetComponent<Claymore>().StartCharge(false);
- yield return new WaitForSeconds(1f);
- YieldInstruction t24 = R.Audio.PlayVoiceOver("e21t33", null, false);
- R.Player.Transform.GetComponent<Claymore>().ReleaseCharge(false);
- yield return R.Ui.Volume.BarAnim(0f, 0.2f);
- yield return R.Ui.Volume.Hide();
- yield return t24;
- CameraFilterUtils.Create<CameraFilterPack_TV_ARCADE_2>(null);
- yield return R.Ui.uiNotifacation.FadeOut(0f, 1f);
- SunShafts sun = Camera.main.gameObject.AddComponent<SunShafts>();
- sun.sunThreshold = Color.black;
- sun.sunShaftBlurRadius = 10f;
- sun.sunShaftsShader = Shader.Find("Hidden/SunShaftsComposite");
- sun.simpleClearShader = Shader.Find("Hidden/SimpleClear");
- R.Mode.EnterMode(Mode.AllMode.Story);
- DOTween.To(() => sun.sunShaftIntensity, delegate(float intensity)
- {
- sun.sunShaftIntensity = intensity;
- }, 2f, 5f);
- YieldInstruction t25 = R.Audio.PlayVoiceOver("e21t34", null, false);
- R.Camera.Controller.EnableGlobalBloom();
- R.Camera.Controller.CameraZoom(R.Player.Transform.position + Vector3.up, 5f, 4f);
- R.Ui.Toast.Show(ScriptLocalization.Story.e21s13, 1f, true);
- yield return new WaitForSeconds(1.2f);
- R.Ui.Toast.Show(ScriptLocalization.Story.e21s14, 1f, true);
- yield return new WaitForSeconds(1.2f);
- yield return t25;
- YieldInstruction t26 = R.Audio.PlayVoiceOver("e21t35", null, false);
- R.Player.RoleName = R.Player.UserName;
- if (string.IsNullOrEmpty(R.Player.RoleName))
- {
- R.Player.RoleName = "anonymous";
- }
- yield return DOTween.To(() => sun.sunShaftIntensity, delegate(float intensity)
- {
- sun.sunShaftIntensity = intensity;
- }, 10f, 5f).WaitForCompletion();
- yield return t26;
- YieldInstruction t27 = R.Audio.PlayVoiceOver("e21t36", null, false);
- CameraFilterUtils.Remove<CameraFilterPack_TV_ARCADE_2>(null);
- R.Trophy.AwardTrophy(22);
- R.Ui.Toast.Show(ScriptLocalization.Story.e21s15, 5f, true);
- yield return new WaitForSeconds(5f);
- yield return t27;
- SingletonMono<MobileInputPlayer>.Instance.MainControllerVisiable = false;
- yield return R.Ui.EndTitle.Show(true);
- yield return DOTween.To(() => this.windyBlack.color, delegate(Color color)
- {
- this.windyBlack.color = color;
- }, Color.white, 3f).WaitForCompletion();
- yield return DOTween.To(() => this.windy.color, delegate(Color color)
- {
- this.windy.color = color;
- }, Color.white, 5f).WaitForCompletion();
- yield return new WaitForSeconds(1f);
- this.windy.gameObject.SetActive(false);
- yield return R.Ui.Terminal.OpenWithAnim(new Color?(Color.white));
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s16, 0.1f);
- yield return R.Ui.Terminal.ShowProgressBar(0f);
- yield return R.Ui.Terminal.SetProgressBarValueWithAnim(1f, 3f);
- yield return new WaitForSeconds(3f);
- yield return R.Ui.Terminal.HideProgressBar();
- string icey = Color.green.ToBBCode();
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s17, 0.1f);
- yield return new WaitForSeconds(2f);
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s18, 0.1f);
- yield return new WaitForSeconds(2f);
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s19, 0.1f);
- yield return new WaitForSeconds(2f);
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s20, 0.1f);
- yield return new WaitForSeconds(2f);
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s21, 0.1f);
- yield return new WaitForSeconds(1f);
- yield return R.Ui.Terminal.PrintlnInstantly(ScriptLocalization.Story.e21s22);
- yield return new WaitForSeconds(1f);
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s23, 0.1f);
- yield return new WaitForSeconds(1f);
- yield return R.Ui.Terminal.PrintlnInstantly(ScriptLocalization.Story.e21s24);
- yield return new WaitForSeconds(5f);
- yield return R.Ui.Terminal.PrintlnInstantly(ScriptLocalization.Story.e21s25);
- yield return R.Ui.Terminal.Println(string.Format("\n{0}{1}[-]", icey, ScriptLocalization.Story.e21s26), 0.1f);
- yield return new WaitForSeconds(1f);
- yield return R.Ui.Terminal.PrintlnInstantly(ScriptLocalization.Story.e21s27);
- yield return new WaitForSeconds(2f);
- R.Ui.Terminal.Clear();
- yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e21s28, 0.2f);
- yield return new WaitForSeconds(3f);
- yield return R.Ui.Terminal.CloseWithAnim();
- R.Ui.BlackScene.Alpha = 1f;
- UnityEngine.Object.Destroy(Camera.main.GetComponent<SunShafts>());
- this.e21Finish = true;
- yield return new WaitForSeconds(1f);
- InputSetting.Resume(false);
- R.Ui.BlackScene.Alpha = 0f;
- R.Mode.EnterMode(Mode.AllMode.Story);
- yield return R.Ui.LevelSelect.OpenWithAnim(true, true);
- yield break;
- }
- private IEnumerator SpwanEnemy(EnemyAttribute e)
- {
- yield return new WaitForSeconds(UnityEngine.Random.Range(2f, 3f));
- if (this.spwanEnemy)
- {
- Singleton<EnemyGenerator>.Instance.GenerateEnemy(e.baseData.enemyType, new Vector2?(R.Player.Transform.position + new Vector3(UnityEngine.Random.Range(-3f, 3f), 0f, 0f)), true, true);
- }
- yield break;
- }
- private void OnDestroy()
- {
- if (!SingletonMono<CameraController>.ApplicationIsQuitting)
- {
- Camera.main.transform.rotation = Quaternion.identity;
- CameraFilterUtils.Remove<CameraFilterPack_TV_Chromatical>(null);
- CameraFilterUtils.Remove<CameraFilterPack_Color_GrayScale>(null);
- CameraFilterUtils.Remove<CameraFilterPack_TV_Videoflip>(null);
- CameraFilterUtils.Remove<CameraFilterPack_Pixel_Pixelisation>(null);
- CameraFilterUtils.Remove<CameraFilterPack_TV_ARCADE_2>(null);
- UnityEngine.Object.Destroy(Camera.main.GetComponent<SunShafts>());
- SingletonMono<MobileInputPlayer>.Instance.MainControllerVisiable = true;
- }
- }
- [SerializeField]
- private TextMesh text;
- [SerializeField]
- private SpriteRenderer black;
- [SerializeField]
- private EnemyType[] enemy;
- [SerializeField]
- private Transform stopPos;
- private bool _startShine;
- private bool spwanEnemy;
- private bool hitEnemy;
- [SerializeField]
- private BattleZoneGate lgate;
- [SerializeField]
- private BattleZoneGate rgate;
- [SerializeField]
- private SpriteRenderer windy;
- [SerializeField]
- private SpriteRenderer windyBlack;
- [SerializeField]
- private Texture invaded;
- [SerializeField]
- private Texture invaded_cn;
- [SerializeField]
- private Texture invaded_cn_tw;
- [SerializeField]
- private Animator animator;
- [SerializeField]
- private Animation animation;
- [SerializeField]
- private SpriteRenderer tv_Main;
- [SerializeField]
- private SpriteRenderer tv_Left;
- [SerializeField]
- private SpriteRenderer tv_Right;
- [SerializeField]
- private Sprite tv_M;
- [SerializeField]
- private Sprite tv_L;
- [SerializeField]
- private Sprite tv_R;
- }
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