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- using System;
- using System.Collections;
- using GameWorld;
- using UnityEngine;
- public class StoryE15P1 : BaseBehaviour
- {
- private void OnEnable()
- {
- EventManager.RegisterEvent<BattleEventArgs>("Battle", new EventManager.FBEventHandler<BattleEventArgs>(this.BattleOver), EventManager.ListenerQueue.Game);
- }
- private void OnDisable()
- {
- EventManager.UnregisterEvent<BattleEventArgs>("Battle", new EventManager.FBEventHandler<BattleEventArgs>(this.BattleOver), EventManager.ListenerQueue.Game);
- }
- private bool BattleOver(string eventName, object sender, BattleEventArgs args)
- {
- if (args.Status == BattleEventArgs.BattleStatus.End)
- {
- base.StartCoroutine(this.P1Coroutine());
- }
- return true;
- }
- private IEnumerator P1Coroutine()
- {
- yield return R.Audio.PlayVoiceOver("e15t1", null, false);
- R.Audio.StopBGM(false);
- this._errorBoom.SetActive(true);
- yield return new WaitForSeconds(3f);
- yield return R.Ui.BlackScene.FadeBlack(0f, false);
- R.Ui.HideUI(true);
- this.gate.Enter(false);
- yield break;
- }
- [SerializeField]
- private SceneGate gate;
- [SerializeField]
- private GameObject _errorBoom;
- }
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