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- using System;
- using UnityEngine;
- [RequireComponent(typeof(BoxCollider2D))]
- public class StoryE11P2 : BaseBehaviour
- {
- private int _times
- {
- get
- {
- return RoundStorage.Get("E11_p2_times", 1);
- }
- set
- {
- RoundStorage.Set("E11_p2_times", value);
- }
- }
- public void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- switch (this._times)
- {
- case 1:
- R.Audio.PlayVoiceOver("e11t2", null, false);
- R.Player.SetPosition(this._point1.position);
- break;
- case 2:
- R.Audio.PlayVoiceOver("e11t3", null, false);
- R.Player.SetPosition(this._point1.position);
- break;
- case 3:
- R.Audio.PlayVoiceOver("e11t4", null, false);
- R.Player.SetPosition(this._point1.position);
- break;
- case 4:
- R.Audio.PlayVoiceOver("e11t5", null, false);
- break;
- }
- this._times++;
- }
- [SerializeField]
- private Transform _point1;
- }
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