StoryE10P3.cs 12 KB

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  1. using System;
  2. using System.Collections;
  3. using Core;
  4. using DG.Tweening;
  5. using ExtensionMethods;
  6. using I2.Loc;
  7. using UnityEngine;
  8. public class StoryE10P3 : BaseBehaviour
  9. {
  10. private void Update()
  11. {
  12. if (!this._trigger && Mathf.Abs(R.Player.Transform.position.x - base.transform.position.x) < 1f)
  13. {
  14. this._trigger = true;
  15. base.StartCoroutine(this.P3Coroutine());
  16. }
  17. }
  18. private void OnDestroy()
  19. {
  20. SingletonMono<MobileInputPlayer>.Instance.HideL2R2(true);
  21. }
  22. private IEnumerator ShowTextWithContent(TextMesh text, string content, float time)
  23. {
  24. if (text.text != content)
  25. {
  26. text.text = content;
  27. }
  28. yield return DOTween.To(delegate(float a)
  29. {
  30. text.color = text.color.SetAlpha(a);
  31. }, 0f, 1f, time).WaitForCompletion();
  32. yield break;
  33. }
  34. private IEnumerator HideText(TextMesh text)
  35. {
  36. yield return DOTween.To(delegate(float a)
  37. {
  38. text.color = text.color.SetAlpha(a);
  39. }, 1f, 0f, 1f).WaitForCompletion();
  40. yield break;
  41. }
  42. private IEnumerator P3Coroutine()
  43. {
  44. this.gate1.openType = SceneGate.OpenType.None;
  45. this.gate2.openType = SceneGate.OpenType.None;
  46. this._gateL.Appear();
  47. this._gateR.Appear();
  48. this._airWall1.SetActive(true);
  49. this._airWall2.SetActive(true);
  50. this.gateCollider.enabled = false;
  51. YieldInstruction t3 = R.Audio.PlayVoiceOver("e10t3", null, false);
  52. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s2, 2f));
  53. base.StartCoroutine(this.ShowTextWithContent(this.text_Yes, ScriptLocalization.Story.e10s3, 1f));
  54. base.StartCoroutine(this.ShowTextWithContent(this.text_No, ScriptLocalization.Story.e10s4, 1f));
  55. yield return new WaitForSeconds(1.2f);
  56. yield return t3;
  57. SingletonMono<MobileInputPlayer>.Instance.ShowL2R2(ScriptLocalization.Story.e10s3, ScriptLocalization.Story.e10s4);
  58. while (!Core.Input.Game.R2.OnPressed)
  59. {
  60. if (Core.Input.Game.L2.OnPressed)
  61. {
  62. base.StartCoroutine(this.P7Coroutine());
  63. yield break;
  64. }
  65. yield return null;
  66. }
  67. base.StartCoroutine(this.P4Coroutine());
  68. yield break;
  69. }
  70. private IEnumerator P4Coroutine()
  71. {
  72. base.StartCoroutine(this.HideText(this.text_Main));
  73. base.StartCoroutine(this.HideText(this.text_Yes));
  74. base.StartCoroutine(this.HideText(this.text_No));
  75. SingletonMono<MobileInputPlayer>.Instance.HideL2R2(true);
  76. yield return R.Audio.PlayVoiceOver("e10t4", null, false);
  77. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s2, 2f));
  78. base.StartCoroutine(this.ShowTextWithContent(this.text_Yes, ScriptLocalization.Story.e10s3, 1f));
  79. base.StartCoroutine(this.ShowTextWithContent(this.text_No, ScriptLocalization.Story.e10s4, 1f));
  80. SingletonMono<MobileInputPlayer>.Instance.ShowL2R2(ScriptLocalization.Story.e10s3, ScriptLocalization.Story.e10s4);
  81. yield return new WaitForSeconds(1.2f);
  82. while (!Core.Input.Game.R2.OnPressed)
  83. {
  84. if (Core.Input.Game.L2.OnPressed)
  85. {
  86. base.StartCoroutine(this.P7Coroutine());
  87. yield break;
  88. }
  89. yield return null;
  90. }
  91. base.StartCoroutine(this.P5Coroutine());
  92. yield break;
  93. }
  94. private IEnumerator P5Coroutine()
  95. {
  96. YieldInstruction t5 = R.Audio.PlayVoiceOver("e10t5", null, false);
  97. CameraFilterUtils.Create<CameraFilterPack_TV_VHS_Rewind>(null);
  98. R.Camera.Controller.CameraShake(1f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
  99. base.StartCoroutine(this.HideText(this.text_Main));
  100. base.StartCoroutine(this.HideText(this.text_Yes));
  101. base.StartCoroutine(this.HideText(this.text_No));
  102. SingletonMono<MobileInputPlayer>.Instance.HideL2R2(true);
  103. yield return new WaitForSeconds(1f);
  104. CameraFilterUtils.Remove<CameraFilterPack_TV_VHS_Rewind>(null);
  105. yield return t5;
  106. YieldInstruction t6 = R.Audio.PlayVoiceOver("e10t6", null, false);
  107. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s5, 1f));
  108. yield return new WaitForSeconds(1f);
  109. yield return base.StartCoroutine(this.HideText(this.text_Main));
  110. yield return t6;
  111. yield return R.Audio.PlayVoiceOver("e10t7", null, false);
  112. base.StopCoroutine("P4L2Coroutine");
  113. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s2, 2f));
  114. base.StartCoroutine(this.ShowTextWithContent(this.text_Yes, ScriptLocalization.Story.e10s3, 1f));
  115. base.StartCoroutine(this.ShowTextWithContent(this.text_No, ScriptLocalization.Story.e10s4, 1f));
  116. SingletonMono<MobileInputPlayer>.Instance.ShowL2R2(ScriptLocalization.Story.e10s3, ScriptLocalization.Story.e10s4);
  117. yield return new WaitForSeconds(1.2f);
  118. while (!Core.Input.Game.R2.OnPressed)
  119. {
  120. if (Core.Input.Game.L2.OnPressed)
  121. {
  122. base.StartCoroutine(this.P8Coroutine());
  123. yield break;
  124. }
  125. yield return null;
  126. }
  127. base.StartCoroutine("P6_1Coroutine");
  128. yield break;
  129. }
  130. private IEnumerator P6_1Coroutine()
  131. {
  132. this.P6Break = true;
  133. base.StartCoroutine(this.P6BreakCoroutine());
  134. YieldInstruction t8 = R.Audio.PlayVoiceOver("e10t8", null, false);
  135. CameraFilterUtils.Create<CameraFilterPack_TV_VHS_Rewind>(null);
  136. R.Camera.Controller.CameraShake(1f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
  137. R.Audio.PlayEffect(382, new Vector3?(this.text_Main.transform.position));
  138. base.StartCoroutine(this.HideText(this.text_Main));
  139. base.StartCoroutine(this.HideText(this.text_Yes));
  140. base.StartCoroutine(this.HideText(this.text_No));
  141. SingletonMono<MobileInputPlayer>.Instance.HideL2R2(true);
  142. CameraFilterUtils.Remove<CameraFilterPack_TV_VHS_Rewind>(null);
  143. yield return t8;
  144. YieldInstruction t9 = R.Audio.PlayVoiceOver("e10t23", null, false);
  145. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s6, 1f));
  146. yield return new WaitForSeconds(1f);
  147. yield return base.StartCoroutine(this.HideText(this.text_Main));
  148. yield return t9;
  149. yield return R.Ui.Terminal.OpenWithAnim(new Color?(Color.white));
  150. yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e10s7, 0.1f);
  151. YieldInstruction t10 = R.Audio.PlayVoiceOver("e10t9", null, false);
  152. yield return R.Ui.Terminal.ShowProgressBar(0f);
  153. yield return R.Ui.Terminal.SetProgressBarValueWithAnim(1f, 2f);
  154. yield return R.Ui.Terminal.HideProgressBar();
  155. yield return R.Ui.Terminal.CloseWithAnim();
  156. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s10, 2f));
  157. this.text_Yes.characterSize = 0.07f;
  158. this.text_No.characterSize = 0.07f;
  159. base.StartCoroutine(this.ShowTextWithContent(this.text_Yes, ScriptLocalization.Story.e10s9, 1f));
  160. base.StartCoroutine(this.ShowTextWithContent(this.text_No, ScriptLocalization.Story.e10s9, 1f));
  161. SingletonMono<MobileInputPlayer>.Instance.ShowL2R2(ScriptLocalization.Story.e10s9, ScriptLocalization.Story.e10s9);
  162. yield return new WaitForSeconds(1.2f);
  163. yield return t10;
  164. yield return R.Audio.PlayVoiceOver("e10t10", null, false);
  165. yield return new WaitForSeconds(10f);
  166. yield return R.Audio.PlayVoiceOver("e10t11", null, false);
  167. yield return new WaitForSeconds(15f);
  168. yield return R.Audio.PlayVoiceOver("e10t12", null, false);
  169. yield return new WaitForSeconds(30f);
  170. yield return R.Audio.PlayVoiceOver("e10t13", null, false);
  171. yield return new WaitForSeconds(20f);
  172. yield return R.Audio.PlayVoiceOver("e10t14", null, false);
  173. this.P6Break = false;
  174. base.StartCoroutine(this.P6_2Coroutine());
  175. yield break;
  176. }
  177. private IEnumerator P6_2Coroutine()
  178. {
  179. yield return new WaitForSeconds(20f);
  180. yield return R.Audio.PlayVoiceOver("e10t15", null, false);
  181. yield return new WaitForSeconds(10f);
  182. yield return R.Ui.Terminal.OpenWithAnim(null);
  183. yield return R.Audio.PlayVoiceOver("e10t16", null, false);
  184. yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e10s11, 0.1f);
  185. yield return R.Audio.PlayVoiceOver("e10t17", null, false);
  186. yield return R.Ui.Terminal.Println(ScriptLocalization.Story.e10s12, 0.1f);
  187. yield return R.Audio.PlayVoiceOver("e10t18", null, false);
  188. YieldInstruction t19 = R.Audio.PlayVoiceOver("e10t19", null, false);
  189. yield return R.Ui.Terminal.ShowProgressBar(0f);
  190. yield return R.Ui.Terminal.SetProgressBarValueWithAnim(1f, 2f);
  191. yield return new WaitForSeconds(1f);
  192. yield return R.Ui.Terminal.HideProgressBar();
  193. yield return R.Ui.Terminal.CloseWithAnim();
  194. yield return t19;
  195. CameraFilterUtils.Create<CameraFilterPack_TV_CompressionFX>(null);
  196. yield return base.StartCoroutine(this.ShowTextWithContent(this.text_Main, ScriptLocalization.Story.e10s13, 1f));
  197. yield return R.Audio.PlayVoiceOver("e10t20", null, false);
  198. base.StartCoroutine(this.ShowTextWithContent(this.text_Yes, ScriptLocalization.Story.e10s13, 1f));
  199. base.StartCoroutine(this.ShowTextWithContent(this.text_No, ScriptLocalization.Story.e10s13, 1f));
  200. SingletonMono<MobileInputPlayer>.Instance.ShowL2R2(ScriptLocalization.Story.e10s13, ScriptLocalization.Story.e10s13);
  201. yield return R.Audio.PlayVoiceOver("e10t21", null, false);
  202. yield return R.Audio.PlayVoiceOver("e10t22", null, false);
  203. this.pig.SetActive(true);
  204. yield return new WaitForSeconds(3f);
  205. R.Ui.BlackScene.Alpha = 1f;
  206. CameraFilterUtils.Remove<CameraFilterPack_TV_CompressionFX>(null);
  207. UnityEngine.Object.Destroy(this.pig);
  208. R.Audio.StopBGM(true);
  209. SingletonMono<WorldTime>.Instance.TimeFrozenByFixedFrame(1, WorldTime.FrozenArgs.FrozenType.Player, false);
  210. yield return new WaitForSeconds(5f);
  211. R.Trophy.AwardTrophy(13);
  212. R.Ui.BlackScene.Alpha = 0f;
  213. yield return R.Ui.Terminal.OpenWithAnim(null);
  214. yield return R.Ui.Terminal.Print(ScriptLocalization.Story.e10s15, 0.1f);
  215. yield return new WaitForSeconds(3f);
  216. yield return R.Ui.Terminal.CloseWithAnim();
  217. SingletonMono<WorldTime>.Instance.FrozenResume();
  218. R.Ui.LevelSelect.OpenWithAnim(true, true);
  219. yield break;
  220. }
  221. private IEnumerator P6BreakCoroutine()
  222. {
  223. while (this.P6Break)
  224. {
  225. yield return null;
  226. if (Core.Input.Game.L2.OnPressed || Core.Input.Game.R2.OnPressed)
  227. {
  228. base.StopCoroutine("P6_1Coroutine");
  229. base.StartCoroutine(this.P8Coroutine());
  230. break;
  231. }
  232. }
  233. yield break;
  234. }
  235. private IEnumerator P7Coroutine()
  236. {
  237. R.Audio.PlayEffect(382, new Vector3?(this.text_Main.transform.position));
  238. base.StartCoroutine(this.HideText(this.text_Main));
  239. base.StartCoroutine(this.HideText(this.text_Yes));
  240. base.StartCoroutine(this.HideText(this.text_No));
  241. SingletonMono<MobileInputPlayer>.Instance.HideL2R2(true);
  242. yield return R.Audio.PlayVoiceOver("e10t24", null, false);
  243. this.gateCollider.enabled = true;
  244. this._gateL.DisAppear();
  245. this._gateR.DisAppear();
  246. this._airWall1.SetActive(false);
  247. this._airWall2.SetActive(false);
  248. this.gate2.openType = SceneGate.OpenType.Left;
  249. yield break;
  250. }
  251. private IEnumerator P8Coroutine()
  252. {
  253. R.Audio.PlayEffect(382, new Vector3?(this.text_Main.transform.position));
  254. base.StartCoroutine(this.HideText(this.text_Main));
  255. base.StartCoroutine(this.HideText(this.text_Yes));
  256. base.StartCoroutine(this.HideText(this.text_No));
  257. SingletonMono<MobileInputPlayer>.Instance.HideL2R2(true);
  258. yield return R.Audio.PlayVoiceOver("e10t25", null, false);
  259. this.gateCollider.enabled = true;
  260. this._gateL.DisAppear();
  261. this._gateR.DisAppear();
  262. this._airWall1.SetActive(false);
  263. this._airWall2.SetActive(false);
  264. this.gate2.openType = SceneGate.OpenType.Left;
  265. yield break;
  266. }
  267. [SerializeField]
  268. private SceneGate gate1;
  269. [SerializeField]
  270. private SceneGate gate2;
  271. [SerializeField]
  272. private BoxCollider2D gateCollider;
  273. [SerializeField]
  274. private TextMesh text_Main;
  275. [SerializeField]
  276. private TextMesh text_Yes;
  277. [SerializeField]
  278. private TextMesh text_No;
  279. [SerializeField]
  280. private GameObject pig;
  281. [SerializeField]
  282. private BattleZoneGate _gateL;
  283. [SerializeField]
  284. private BattleZoneGate _gateR;
  285. [SerializeField]
  286. private GameObject _airWall1;
  287. [SerializeField]
  288. private GameObject _airWall2;
  289. private bool P6Break;
  290. private bool _trigger;
  291. }