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- using System;
- using UnityEngine;
- using Xft;
- public class StopYourEffect : MonoBehaviour
- {
- private void OnGUI()
- {
- if (GUI.Button(new Rect(0f, 0f, 350f, 30f), "Reset"))
- {
- this.SampleLoop.Active();
- }
- if (GUI.Button(new Rect(0f, 30f, 350f, 30f), "stop effect immediately"))
- {
- this.SampleLoop.DeActive();
- }
- if (GUI.Button(new Rect(0f, 60f, 350f, 30f), "stop effect softly"))
- {
- this.SampleLoop.StopSmoothly(1f);
- }
- }
- public XffectComponent SampleLoop;
- }
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