TranslateTimeline.cs 1.8 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace Spine
  4. {
  5. public class TranslateTimeline : CurveTimeline
  6. {
  7. public TranslateTimeline(int frameCount) : base(frameCount)
  8. {
  9. this.frames = new float[frameCount * 3];
  10. }
  11. public int BoneIndex
  12. {
  13. get
  14. {
  15. return this.boneIndex;
  16. }
  17. set
  18. {
  19. this.boneIndex = value;
  20. }
  21. }
  22. public float[] Frames
  23. {
  24. get
  25. {
  26. return this.frames;
  27. }
  28. set
  29. {
  30. this.frames = value;
  31. }
  32. }
  33. public void SetFrame(int frameIndex, float time, float x, float y)
  34. {
  35. frameIndex *= 3;
  36. this.frames[frameIndex] = time;
  37. this.frames[frameIndex + 1] = x;
  38. this.frames[frameIndex + 2] = y;
  39. }
  40. public override void Apply(Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha)
  41. {
  42. float[] array = this.frames;
  43. if (time < array[0])
  44. {
  45. return;
  46. }
  47. Bone bone = skeleton.bones[this.boneIndex];
  48. if (time >= array[array.Length - 3])
  49. {
  50. bone.x += (bone.data.x + array[array.Length - 2] - bone.x) * alpha;
  51. bone.y += (bone.data.y + array[array.Length - 1] - bone.y) * alpha;
  52. return;
  53. }
  54. int num = Animation.binarySearch(array, time, 3);
  55. float num2 = array[num - 2];
  56. float num3 = array[num - 1];
  57. float num4 = array[num];
  58. float num5 = 1f - (time - num4) / (array[num + -3] - num4);
  59. num5 = base.GetCurvePercent(num / 3 - 1, (num5 >= 0f) ? ((num5 <= 1f) ? num5 : 1f) : 0f);
  60. bone.x += (bone.data.x + num2 + (array[num + 1] - num2) * num5 - bone.x) * alpha;
  61. bone.y += (bone.data.y + num3 + (array[num + 2] - num3) * num5 - bone.y) * alpha;
  62. }
  63. protected const int PREV_FRAME_TIME = -3;
  64. protected const int FRAME_X = 1;
  65. protected const int FRAME_Y = 2;
  66. internal int boneIndex;
  67. internal float[] frames;
  68. }
  69. }