SlotData.cs 3.4 KB

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  1. /******************************************************************************
  2. * Spine Runtimes Software License
  3. * Version 2.1
  4. *
  5. * Copyright (c) 2013, Esoteric Software
  6. * All rights reserved.
  7. *
  8. * You are granted a perpetual, non-exclusive, non-sublicensable and
  9. * non-transferable license to install, execute and perform the Spine Runtimes
  10. * Software (the "Software") solely for internal use. Without the written
  11. * permission of Esoteric Software (typically granted by licensing Spine), you
  12. * may not (a) modify, translate, adapt or otherwise create derivative works,
  13. * improvements of the Software or develop new applications using the Software
  14. * or (b) remove, delete, alter or obscure any trademarks or any copyright,
  15. * trademark, patent or other intellectual property or proprietary rights
  16. * notices on or in the Software, including any copy thereof. Redistributions
  17. * in binary or source form must include this license and terms.
  18. *
  19. * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
  20. * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
  21. * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
  22. * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
  23. * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
  24. * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
  25. * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
  26. * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
  27. * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
  28. * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
  29. *****************************************************************************/
  30. using System;
  31. namespace Spine
  32. {
  33. public class SlotData
  34. {
  35. internal String name;
  36. internal BoneData boneData;
  37. internal float r = 1, g = 1, b = 1, a = 1;
  38. internal String attachmentName;
  39. internal bool additiveBlending;
  40. internal BlendMode blendMode;
  41. public String Name { get { return name; } }
  42. public BoneData BoneData { get { return boneData; } }
  43. public float R { get { return r; } set { r = value; } }
  44. public float G { get { return g; } set { g = value; } }
  45. public float B { get { return b; } set { b = value; } }
  46. public float A { get { return a; } set { a = value; } }
  47. /// <summary>May be null.</summary>
  48. public String AttachmentName { get { return attachmentName; } set { attachmentName = value; } }
  49. public bool AdditiveBlending { get { return additiveBlending; } set { additiveBlending = value; } }
  50. public SlotData(String name, BoneData boneData)
  51. {
  52. if (name == null) throw new ArgumentNullException("name cannot be null.");
  53. if (boneData == null) throw new ArgumentNullException("boneData cannot be null.");
  54. this.name = name;
  55. this.boneData = boneData;
  56. }
  57. override public String ToString()
  58. {
  59. return name;
  60. }
  61. public BlendMode BlendMode
  62. {
  63. get
  64. {
  65. return this.blendMode;
  66. }
  67. set
  68. {
  69. this.blendMode = value;
  70. }
  71. }
  72. }
  73. }