IkConstraintTimeline.cs 1.9 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. namespace Spine
  4. {
  5. public class IkConstraintTimeline : CurveTimeline
  6. {
  7. public IkConstraintTimeline(int frameCount) : base(frameCount)
  8. {
  9. this.frames = new float[frameCount * 3];
  10. }
  11. public int IkConstraintIndex
  12. {
  13. get
  14. {
  15. return this.ikConstraintIndex;
  16. }
  17. set
  18. {
  19. this.ikConstraintIndex = value;
  20. }
  21. }
  22. public float[] Frames
  23. {
  24. get
  25. {
  26. return this.frames;
  27. }
  28. set
  29. {
  30. this.frames = value;
  31. }
  32. }
  33. public void SetFrame(int frameIndex, float time, float mix, int bendDirection)
  34. {
  35. frameIndex *= 3;
  36. this.frames[frameIndex] = time;
  37. this.frames[frameIndex + 1] = mix;
  38. this.frames[frameIndex + 2] = (float)bendDirection;
  39. }
  40. public override void Apply(Skeleton skeleton, float lastTime, float time, List<Event> firedEvents, float alpha)
  41. {
  42. float[] array = this.frames;
  43. if (time < array[0])
  44. {
  45. return;
  46. }
  47. IkConstraint ikConstraint = skeleton.ikConstraints[this.ikConstraintIndex];
  48. if (time >= array[array.Length - 3])
  49. {
  50. ikConstraint.mix += (array[array.Length - 2] - ikConstraint.mix) * alpha;
  51. ikConstraint.bendDirection = (int)array[array.Length - 1];
  52. return;
  53. }
  54. int num = Animation.binarySearch(array, time, 3);
  55. float num2 = array[num + -2];
  56. float num3 = array[num];
  57. float num4 = 1f - (time - num3) / (array[num + -3] - num3);
  58. num4 = base.GetCurvePercent(num / 3 - 1, (num4 >= 0f) ? ((num4 <= 1f) ? num4 : 1f) : 0f);
  59. float num5 = num2 + (array[num + 1] - num2) * num4;
  60. ikConstraint.mix += (num5 - ikConstraint.mix) * alpha;
  61. ikConstraint.bendDirection = (int)array[num + -1];
  62. }
  63. private const int PREV_FRAME_TIME = -3;
  64. private const int PREV_FRAME_MIX = -2;
  65. private const int PREV_FRAME_BEND_DIRECTION = -1;
  66. private const int FRAME_MIX = 1;
  67. internal int ikConstraintIndex;
  68. internal float[] frames;
  69. }
  70. }