AnimationState.cs 9.6 KB

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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Diagnostics;
  4. using System.Text;
  5. namespace Spine
  6. {
  7. public class AnimationState
  8. {
  9. public AnimationState(AnimationStateData data)
  10. {
  11. if (data == null)
  12. {
  13. throw new ArgumentNullException("data cannot be null.");
  14. }
  15. this.data = data;
  16. }
  17. public AnimationStateData Data
  18. {
  19. get
  20. {
  21. return this.data;
  22. }
  23. }
  24. public float TimeScale
  25. {
  26. get
  27. {
  28. return this.timeScale;
  29. }
  30. set
  31. {
  32. this.timeScale = value;
  33. }
  34. }
  35. //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
  36. public event AnimationState.StartEndDelegate Start;
  37. //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
  38. public event AnimationState.StartEndDelegate End;
  39. //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
  40. public event AnimationState.EventDelegate Event;
  41. //[DebuggerBrowsable(DebuggerBrowsableState.Never)]
  42. public event AnimationState.CompleteDelegate Complete;
  43. public void Update(float delta)
  44. {
  45. delta *= this.timeScale;
  46. for (int i = 0; i < this.tracks.Count; i++)
  47. {
  48. TrackEntry trackEntry = this.tracks[i];
  49. if (trackEntry != null)
  50. {
  51. float num = delta * trackEntry.timeScale;
  52. float num2 = trackEntry.time + num;
  53. float endTime = trackEntry.endTime;
  54. trackEntry.time = num2;
  55. if (trackEntry.previous != null)
  56. {
  57. trackEntry.previous.time += num;
  58. trackEntry.mixTime += num;
  59. }
  60. if ((!trackEntry.loop) ? (trackEntry.lastTime < endTime && num2 >= endTime) : (trackEntry.lastTime % endTime > num2 % endTime))
  61. {
  62. int loopCount = (int)(num2 / endTime);
  63. trackEntry.OnComplete(this, i, loopCount);
  64. if (this.Complete != null)
  65. {
  66. this.Complete(this, i, loopCount);
  67. }
  68. }
  69. TrackEntry next = trackEntry.next;
  70. if (next != null)
  71. {
  72. next.time = trackEntry.lastTime - next.delay;
  73. if (next.time >= 0f)
  74. {
  75. this.SetCurrent(i, next);
  76. }
  77. }
  78. else if (!trackEntry.loop && trackEntry.lastTime >= trackEntry.endTime)
  79. {
  80. this.ClearTrack(i);
  81. }
  82. }
  83. }
  84. }
  85. public void UpdateToTime(float _time)
  86. {
  87. for (int i = 0; i < this.tracks.Count; i++)
  88. {
  89. TrackEntry trackEntry = this.tracks[i];
  90. if (trackEntry != null)
  91. {
  92. float num = _time - trackEntry.time;
  93. float num2 = num * trackEntry.timeScale;
  94. float num3 = trackEntry.time + num2;
  95. float endTime = trackEntry.endTime;
  96. trackEntry.time = num3;
  97. if (trackEntry.previous != null)
  98. {
  99. trackEntry.previous.time += num2;
  100. trackEntry.mixTime += num2;
  101. }
  102. if ((!trackEntry.loop) ? (trackEntry.lastTime < endTime && num3 >= endTime) : (trackEntry.lastTime % endTime > num3 % endTime))
  103. {
  104. int loopCount = (int)(num3 / endTime);
  105. trackEntry.OnComplete(this, i, loopCount);
  106. if (this.Complete != null)
  107. {
  108. this.Complete(this, i, loopCount);
  109. }
  110. }
  111. TrackEntry next = trackEntry.next;
  112. if (next != null)
  113. {
  114. next.time = trackEntry.lastTime - next.delay;
  115. if (next.time >= 0f)
  116. {
  117. this.SetCurrent(i, next);
  118. }
  119. }
  120. else if (!trackEntry.loop && trackEntry.lastTime >= trackEntry.endTime)
  121. {
  122. this.ClearTrack(i);
  123. }
  124. }
  125. }
  126. }
  127. public void Apply(Skeleton skeleton)
  128. {
  129. List<Event> list = this.events;
  130. for (int i = 0; i < this.tracks.Count; i++)
  131. {
  132. TrackEntry trackEntry = this.tracks[i];
  133. if (trackEntry != null)
  134. {
  135. list.Clear();
  136. float num = trackEntry.time;
  137. bool loop = trackEntry.loop;
  138. if (!loop && num > trackEntry.endTime)
  139. {
  140. num = trackEntry.endTime;
  141. }
  142. TrackEntry previous = trackEntry.previous;
  143. if (previous == null)
  144. {
  145. if (trackEntry.mix == 1f)
  146. {
  147. trackEntry.animation.Apply(skeleton, trackEntry.lastTime, num, loop, list);
  148. }
  149. else
  150. {
  151. trackEntry.animation.Mix(skeleton, trackEntry.lastTime, num, loop, list, trackEntry.mix);
  152. }
  153. }
  154. else
  155. {
  156. float num2 = previous.time;
  157. if (!previous.loop && num2 > previous.endTime)
  158. {
  159. num2 = previous.endTime;
  160. }
  161. previous.animation.Apply(skeleton, num2, num2, previous.loop, null);
  162. float num3 = trackEntry.mixTime / trackEntry.mixDuration * trackEntry.mix;
  163. if (num3 >= 1f)
  164. {
  165. num3 = 1f;
  166. trackEntry.previous = null;
  167. }
  168. trackEntry.animation.Mix(skeleton, trackEntry.lastTime, num, loop, list, num3);
  169. }
  170. int j = 0;
  171. int count = list.Count;
  172. while (j < count)
  173. {
  174. Event e = list[j];
  175. trackEntry.OnEvent(this, i, e);
  176. if (this.Event != null)
  177. {
  178. this.Event(this, i, e);
  179. }
  180. j++;
  181. }
  182. trackEntry.lastTime = trackEntry.time;
  183. }
  184. }
  185. }
  186. public void ClearTracks()
  187. {
  188. int i = 0;
  189. int count = this.tracks.Count;
  190. while (i < count)
  191. {
  192. this.ClearTrack(i);
  193. i++;
  194. }
  195. this.tracks.Clear();
  196. }
  197. public void ClearTrack(int trackIndex)
  198. {
  199. if (trackIndex >= this.tracks.Count)
  200. {
  201. return;
  202. }
  203. TrackEntry trackEntry = this.tracks[trackIndex];
  204. if (trackEntry == null)
  205. {
  206. return;
  207. }
  208. trackEntry.OnEnd(this, trackIndex);
  209. if (this.End != null)
  210. {
  211. this.End(this, trackIndex);
  212. }
  213. this.tracks[trackIndex] = null;
  214. }
  215. private TrackEntry ExpandToIndex(int index)
  216. {
  217. if (index < this.tracks.Count)
  218. {
  219. return this.tracks[index];
  220. }
  221. while (index >= this.tracks.Count)
  222. {
  223. this.tracks.Add(null);
  224. }
  225. return null;
  226. }
  227. private void SetCurrent(int index, TrackEntry entry)
  228. {
  229. TrackEntry trackEntry = this.ExpandToIndex(index);
  230. if (trackEntry != null)
  231. {
  232. TrackEntry previous = trackEntry.previous;
  233. trackEntry.previous = null;
  234. trackEntry.OnEnd(this, index);
  235. if (this.End != null)
  236. {
  237. this.End(this, index);
  238. }
  239. entry.mixDuration = this.data.GetMix(trackEntry.animation, entry.animation);
  240. if (entry.mixDuration > 0f)
  241. {
  242. entry.mixTime = 0f;
  243. if (previous != null && trackEntry.mixTime / trackEntry.mixDuration < 0.5f)
  244. {
  245. entry.previous = previous;
  246. }
  247. else
  248. {
  249. entry.previous = trackEntry;
  250. }
  251. }
  252. }
  253. this.tracks[index] = entry;
  254. entry.OnStart(this, index);
  255. if (this.Start != null)
  256. {
  257. this.Start(this, index);
  258. }
  259. }
  260. public TrackEntry SetAnimation(int trackIndex, string animationName, bool loop)
  261. {
  262. Animation animation = this.data.skeletonData.FindAnimation(animationName);
  263. if (animation == null)
  264. {
  265. throw new ArgumentException("Animation not found: " + animationName);
  266. }
  267. return this.SetAnimation(trackIndex, animation, loop);
  268. }
  269. public TrackEntry SetAnimation(int trackIndex, Animation animation, bool loop)
  270. {
  271. if (animation == null)
  272. {
  273. throw new ArgumentException("animation cannot be null.");
  274. }
  275. TrackEntry trackEntry = new TrackEntry();
  276. trackEntry.animation = animation;
  277. trackEntry.loop = loop;
  278. trackEntry.time = 0f;
  279. trackEntry.endTime = animation.Duration;
  280. this.SetCurrent(trackIndex, trackEntry);
  281. return trackEntry;
  282. }
  283. public TrackEntry AddAnimation(int trackIndex, string animationName, bool loop, float delay)
  284. {
  285. Animation animation = this.data.skeletonData.FindAnimation(animationName);
  286. if (animation == null)
  287. {
  288. throw new ArgumentException("Animation not found: " + animationName);
  289. }
  290. return this.AddAnimation(trackIndex, animation, loop, delay);
  291. }
  292. public TrackEntry AddAnimation(int trackIndex, Animation animation, bool loop, float delay)
  293. {
  294. if (animation == null)
  295. {
  296. throw new ArgumentException("animation cannot be null.");
  297. }
  298. TrackEntry trackEntry = new TrackEntry();
  299. trackEntry.animation = animation;
  300. trackEntry.loop = loop;
  301. trackEntry.time = 0f;
  302. trackEntry.endTime = animation.Duration;
  303. TrackEntry trackEntry2 = this.ExpandToIndex(trackIndex);
  304. if (trackEntry2 != null)
  305. {
  306. while (trackEntry2.next != null)
  307. {
  308. trackEntry2 = trackEntry2.next;
  309. }
  310. trackEntry2.next = trackEntry;
  311. }
  312. else
  313. {
  314. this.tracks[trackIndex] = trackEntry;
  315. }
  316. if (delay <= 0f)
  317. {
  318. if (trackEntry2 != null)
  319. {
  320. delay += trackEntry2.endTime - this.data.GetMix(trackEntry2.animation, animation);
  321. }
  322. else
  323. {
  324. delay = 0f;
  325. }
  326. }
  327. trackEntry.delay = delay;
  328. return trackEntry;
  329. }
  330. public TrackEntry GetCurrent(int trackIndex)
  331. {
  332. if (trackIndex >= this.tracks.Count)
  333. {
  334. return null;
  335. }
  336. return this.tracks[trackIndex];
  337. }
  338. public override string ToString()
  339. {
  340. StringBuilder stringBuilder = new StringBuilder();
  341. int i = 0;
  342. int count = this.tracks.Count;
  343. while (i < count)
  344. {
  345. TrackEntry trackEntry = this.tracks[i];
  346. if (trackEntry != null)
  347. {
  348. if (stringBuilder.Length > 0)
  349. {
  350. stringBuilder.Append(", ");
  351. }
  352. stringBuilder.Append(trackEntry.ToString());
  353. }
  354. i++;
  355. }
  356. if (stringBuilder.Length == 0)
  357. {
  358. return "<none>";
  359. }
  360. return stringBuilder.ToString();
  361. }
  362. private AnimationStateData data;
  363. private List<TrackEntry> tracks = new List<TrackEntry>();
  364. private List<Event> events = new List<Event>();
  365. private float timeScale = 1f;
  366. public delegate void StartEndDelegate(AnimationState state, int trackIndex);
  367. public delegate void EventDelegate(AnimationState state, int trackIndex, Event e);
  368. public delegate void CompleteDelegate(AnimationState state, int trackIndex, int loopCount);
  369. }
  370. }