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- using System;
- using System.Collections;
- using GameWorld;
- using LitJson;
- using UnityEngine;
- public class SpiderBossAnimEvent : BaseBehaviour
- {
- private Transform player
- {
- get
- {
- return R.Player.Transform;
- }
- }
- private void Awake()
- {
- this._action = base.GetComponent<SpiderBossAction>();
- this._eAttr = base.GetComponent<EnemyAttribute>();
- this._enemyAtk = base.GetComponentInChildren<EnemyAtk>();
- this._baseHurt = base.GetComponent<EnemyBaseHurt>();
- }
- private void Start()
- {
- this._jsonData = SingletonMono<EnemyDataPreload>.Instance.attack[EnemyType.愚笨蜘蛛];
- }
- public void ChangeState(SpiderBossAction.StateEnum sta)
- {
- this._action.AnimChangeState(sta, 1f);
- }
- public void SetAtkData()
- {
- this._enemyAtk.atkData = this._jsonData[this._action.stateMachine.currentState];
- this.SetAtkId();
- }
- public void SetAtkId()
- {
- this._enemyAtk.atkId = Incrementor.GetNextId();
- }
- public void SummonSpider()
- {
- base.StartCoroutine(this.SummonSpiderCoroutine());
- }
- private IEnumerator SummonSpiderCoroutine()
- {
- int count = (R.GameData.Difficulty > 1) ? 5 : 4;
- for (int i = 0; i < count; i++)
- {
- if (this._action.stateMachine.currentState != "Atk4")
- {
- yield break;
- }
- Vector2 pos = new Vector2(UnityEngine.Random.Range(GameArea.EnemyRange.xMin + 3f, GameArea.EnemyRange.xMax - 3f), base.transform.position.y);
- GameObject spider = Singleton<EnemyGenerator>.Instance.GenerateEnemy(EnemyType.蜘蛛, new Vector2?(pos), true, true);
- spider.GetComponent<EnemyAttribute>().playerInView = true;
- yield return new WaitForSeconds(0.1f);
- }
- yield break;
- }
- public void BackToIdle()
- {
- if (this._action.IsInWeakSta())
- {
- this._eAttr.enterWeakMod = false;
- this._action.AnimChangeState(SpiderBossAction.StateEnum.IdleToWeakMod, 1f);
- }
- else
- {
- this._action.AnimChangeState(SpiderBossAction.StateEnum.Idle, 1f);
- }
- }
- public IEnumerator WeakOver()
- {
- for (int i = 0; i < 115; i++)
- {
- if (this._action.stateMachine.currentState == "WeakMod" && !this._action.IsInWeakSta())
- {
- this._action.AnimChangeState(SpiderBossAction.StateEnum.WeakModToIdle, 1f);
- }
- yield return new WaitForFixedUpdate();
- }
- yield break;
- }
- public void DestroySelf()
- {
- R.Enemy.RemoveEnemy(this._eAttr);
- }
- public void QTEHurtShadeAtk()
- {
- Transform transform = R.Effect.Generate(177, null, base.transform.position, default(Vector3), default(Vector3), true);
- Vector3 one = Vector3.one;
- one.x *= (float)this._eAttr.faceDir;
- transform.localScale = one;
- }
- public void QTEHurtShadeAtkBack()
- {
- Transform transform = R.Effect.Generate(177, null, base.transform.position, default(Vector3), default(Vector3), true);
- Vector3 one = Vector3.one;
- one.x *= (float)(-(float)this._eAttr.faceDir);
- transform.localScale = one;
- }
- public void QTEHurtPlayerHitGround()
- {
- this.player.position = base.transform.position + Vector3.up * 5f + Vector3.right * (float)this._eAttr.faceDir * 1.5f;
- int dir = InputSetting.JudgeDir(this.player.transform.position, base.transform.position);
- R.Player.Action.TurnRound(dir);
- R.Player.Action.ChangeState(PlayerAction.StateEnum.QTEHitGround, 1f);
- }
- public void QTEFinalHurt()
- {
- EnemyHurtAtkEventArgs args = new EnemyHurtAtkEventArgs(base.gameObject, EnemyHurtAtkEventArgs.HurtTypeEnum.QTEHurt);
- EventManager.PostEvent<Transform, EnemyHurtAtkEventArgs>("EnemyHurtAtk", this.player, args);
- }
- public void QTEEffect()
- {
- this._baseHurt.HitEffect(this._baseHurt.center.localPosition, "Atk1");
- R.Camera.Controller.CameraShake(0.2f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- R.Audio.PlayEffect(255, new Vector3?(base.transform.position));
- }
- public void QTEDieShadeAtk(int times)
- {
- Vector3 one = Vector3.one;
- switch (times)
- {
- case 1:
- {
- Transform transform = R.Effect.Generate(177, null, this.leg1.position, default(Vector3), default(Vector3), true);
- one.x *= (float)this._eAttr.faceDir;
- transform.localScale = one;
- break;
- }
- case 2:
- {
- Transform transform = R.Effect.Generate(177, null, this.leg1.position, default(Vector3), default(Vector3), true);
- one.x *= (float)(-(float)this._eAttr.faceDir);
- transform.localScale = one;
- break;
- }
- case 3:
- {
- Transform transform = R.Effect.Generate(177, null, this.leg1.position, default(Vector3), default(Vector3), true);
- one.x *= (float)this._eAttr.faceDir;
- transform.localScale = one;
- break;
- }
- case 4:
- {
- Transform transform = R.Effect.Generate(177, null, this.leg1.position, default(Vector3), default(Vector3), true);
- one.x *= (float)(-(float)this._eAttr.faceDir);
- transform.localScale = one;
- break;
- }
- }
- }
- public void QTEDieEffect(int times)
- {
- R.Audio.PlayEffect(255, new Vector3?(base.transform.position));
- switch (times)
- {
- case 1:
- this._baseHurt.HitEffect(this.leg1.localPosition, "Atk1");
- break;
- case 2:
- this._baseHurt.HitEffect(this.leg2.localPosition, "Atk1");
- break;
- case 3:
- this._baseHurt.HitEffect(this.leg3.localPosition, "Atk1");
- break;
- case 4:
- this._baseHurt.HitEffect(this.leg4.localPosition, "Atk1");
- break;
- }
- R.Camera.Controller.CameraShake(0.2f, 0.2f, CameraController.ShakeTypeEnum.Rect, false);
- }
- public void QTEDieHitGround()
- {
- this.player.transform.position = base.transform.position + Vector3.up * 5f + Vector3.right * (float)this._eAttr.faceDir * 1.5f;
- int dir = InputSetting.JudgeDir(this.player.transform.position, base.transform.position);
- R.Player.Action.TurnRound(dir);
- R.Player.Action.ChangeState(PlayerAction.StateEnum.QTEHitGround, 1f);
- }
- public void ExecuteFinalHurt()
- {
- EnemyHurtAtkEventArgs args = new EnemyHurtAtkEventArgs(base.gameObject, EnemyHurtAtkEventArgs.HurtTypeEnum.Execute, string.Empty);
- EventManager.PostEvent<GameObject, EnemyHurtAtkEventArgs>("EnemyHurtAtk", this.player.gameObject, args);
- }
- public void PlayAudio(int id)
- {
- R.Audio.PlayEffect(id, new Vector3?(base.transform.position));
- }
- private SpiderBossAction _action;
- private EnemyAttribute _eAttr;
- private JsonData _jsonData;
- [SerializeField]
- private Transform leg1;
- [SerializeField]
- private Transform leg2;
- [SerializeField]
- private Transform leg3;
- [SerializeField]
- private Transform leg4;
- private EnemyAtk _enemyAtk;
- private EnemyBaseHurt _baseHurt;
- }
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