123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120 |
- using System;
- using LitJson;
- using UnityEngine;
- public class SpiderAnimEvent : BaseBehaviour
- {
- private void Awake()
- {
- this._action = base.GetComponent<SpiderAction>();
- this._eAttr = base.GetComponent<EnemyAttribute>();
- this._enemyAtk = base.GetComponentInChildren<EnemyAtk>();
- }
- private void Start()
- {
- this._jsonData = SingletonMono<EnemyDataPreload>.Instance.attack[EnemyType.蜘蛛];
- }
- private void Update()
- {
- if (this._eAttr.isDead)
- {
- return;
- }
- if (this._eAttr.isFlyingUp)
- {
- bool flag = this.maxFlyHeight > 0f && this._eAttr.height >= this.maxFlyHeight;
- if (flag)
- {
- Vector2 currentSpeed = this._eAttr.timeController.GetCurrentSpeed();
- currentSpeed.y = 0f;
- this._eAttr.timeController.SetSpeed(currentSpeed);
- }
- if (this._eAttr.timeController.GetCurrentSpeed().y <= 0f)
- {
- this._eAttr.isFlyingUp = false;
- this._action.AnimChangeState(SpiderAction.StateEnum.FlyToFall, 1f);
- }
- }
- if (this._eAttr.checkHitGround && this._eAttr.isOnGround)
- {
- this._eAttr.checkHitGround = false;
- R.Effect.Generate(6, base.transform, default(Vector3), default(Vector3), default(Vector3), true);
- if (this._action.stateMachine.currentState == "HitFall")
- {
- this.maxFlyHeight = 4f;
- this._eAttr.timeController.SetSpeed(Vector2.up * 25f);
- this._action.AnimChangeState(SpiderAction.StateEnum.HitToFly1, 1f);
- }
- else
- {
- this._action.AnimChangeState(SpiderAction.StateEnum.FallHitGround, 1f);
- }
- }
- }
- public void ChangeState(SpiderAction.StateEnum sta)
- {
- this._action.AnimChangeState(sta, 1f);
- }
- public void HitGround()
- {
- this._eAttr.checkHitGround = true;
- }
- public void FlyUp()
- {
- this._eAttr.isFlyingUp = true;
- }
- public void SetAtkData()
- {
- this._enemyAtk.atkData = this._jsonData[this._action.stateMachine.currentState];
- this._enemyAtk.atkId = Incrementor.GetNextId();
- }
- public void GetUp()
- {
- if (this._eAttr.isDead)
- {
- this.DestroySelf();
- }
- else
- {
- this._action.AnimChangeState(SpiderAction.StateEnum.GetUp, 1f);
- }
- }
- public void DestroySelf()
- {
- base.Invoke("RealDestroy", 2f);
- base.gameObject.SetActive(false);
- }
- private void RealDestroy()
- {
- UnityEngine.Object.Destroy(base.gameObject);
- }
- public void DieBlock()
- {
- R.Effect.Generate(163, null, new Vector3(base.transform.position.x, base.transform.position.y, base.transform.position.z - 0.1f), Vector3.zero, default(Vector3), true);
- }
- public void PlayAudio(int id)
- {
- R.Audio.PlayEffect(id, new Vector3?(base.transform.position));
- }
- public float maxFlyHeight;
- private SpiderAction _action;
- private EnemyAttribute _eAttr;
- private JsonData _jsonData;
- private EnemyAtk _enemyAtk;
- }
|