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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2.1
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software (typically granted by licensing Spine), you
- * may not (a) modify, translate, adapt or otherwise create derivative works,
- * improvements of the Software or develop new applications using the Software
- * or (b) remove, delete, alter or obscure any trademarks or any copyright,
- * trademark, patent or other intellectual property or proprietary rights
- * notices on or in the Software, including any copy thereof. Redistributions
- * in binary or source form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- /*****************************************************************************
- * Skeleton Utility created by Mitch Thompson
- * Full irrevocable rights and permissions granted to Esoteric Software
- *****************************************************************************/
- using System;
- using System.IO;
- using System.Collections.Generic;
- using UnityEngine;
- using Spine;
- /// <summary>Sets a GameObject's transform to match a bone on a Spine skeleton.</summary>
- [ExecuteInEditMode]
- [AddComponentMenu("Spine/SkeletonUtilityBone")]
- public class SkeletonUtilityBone : MonoBehaviour
- {
- public enum Mode
- {
- Follow,
- Override
- }
- [System.NonSerialized]
- public bool valid;
- [System.NonSerialized]
- public SkeletonUtility skeletonUtility;
- [System.NonSerialized]
- public Bone bone;
- public Mode mode;
- public bool zPosition = true;
- public bool position;
- public bool rotation;
- public bool scale;
- public bool flip;
- public bool flipX;
- [Range(0f, 1f)]
- public float overrideAlpha = 1;
- /// <summary>If a bone isn't set, boneName is used to find the bone.</summary>
- public String boneName;
- public Transform parentReference;
- [HideInInspector]
- public bool transformLerpComplete;
- protected Transform cachedTransform;
- protected Transform skeletonTransform;
- public bool NonUniformScaleWarning
- {
- get
- {
- return nonUniformScaleWarning;
- }
- }
- private bool nonUniformScaleWarning;
- public void Reset()
- {
- bone = null;
- cachedTransform = transform;
- valid = skeletonUtility != null && skeletonUtility.skeletonRenderer != null && skeletonUtility.skeletonRenderer.valid;
- if (!valid)
- return;
- skeletonTransform = skeletonUtility.transform;
- skeletonUtility.OnReset -= HandleOnReset;
- skeletonUtility.OnReset += HandleOnReset;
- DoUpdate();
- }
- void OnEnable()
- {
- skeletonUtility = SkeletonUtility.GetInParent<SkeletonUtility>(transform);
- if (skeletonUtility == null)
- return;
- skeletonUtility.RegisterBone(this);
- skeletonUtility.OnReset += HandleOnReset;
- }
- void HandleOnReset()
- {
- Reset();
- }
- void OnDisable()
- {
- if (skeletonUtility != null)
- {
- skeletonUtility.OnReset -= HandleOnReset;
- skeletonUtility.UnregisterBone(this);
- }
- }
- public void DoUpdate()
- {
- if (!valid)
- {
- Reset();
- return;
- }
- Spine.Skeleton skeleton = skeletonUtility.skeletonRenderer.skeleton;
- if (bone == null)
- {
- if (boneName == null || boneName.Length == 0)
- return;
- bone = skeleton.FindBone(boneName);
- if (bone == null)
- {
- Debug.LogError("Bone not found: " + boneName, this);
- return;
- }
- }
- float skeletonFlipRotation = (skeleton.flipX ^ skeleton.flipY) ? -1f : 1f;
- float flipCompensation = 0;
- if (flip && (flipX || (flipX != bone.flipX)) && bone.parent != null)
- {
- flipCompensation = bone.parent.WorldRotation * -2;
- }
- if (mode == Mode.Follow)
- {
- if (flip)
- {
- flipX = bone.flipX;
- }
- if (position)
- {
- cachedTransform.localPosition = new Vector3(bone.x, bone.y, 0);
- }
- if (rotation)
- {
- if (bone.Data.InheritRotation)
- {
- if (bone.FlipX)
- {
- cachedTransform.localRotation = Quaternion.Euler(0, 180, bone.rotationIK - flipCompensation);
- }
- else
- {
- cachedTransform.localRotation = Quaternion.Euler(0, 0, bone.rotationIK);
- }
- }
- else
- {
- Vector3 euler = skeletonTransform.rotation.eulerAngles;
- cachedTransform.rotation = Quaternion.Euler(euler.x, euler.y, skeletonTransform.rotation.eulerAngles.z + (bone.worldRotation * skeletonFlipRotation));
- }
- }
- if (scale)
- {
- cachedTransform.localScale = new Vector3(bone.scaleX, bone.scaleY, bone.worldFlipX ? -1 : 1);
- nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
- }
- }
- else if (mode == Mode.Override)
- {
- if (transformLerpComplete)
- return;
- if (parentReference == null)
- {
- if (position)
- {
- bone.x = Mathf.Lerp(bone.x, cachedTransform.localPosition.x, overrideAlpha);
- bone.y = Mathf.Lerp(bone.y, cachedTransform.localPosition.y, overrideAlpha);
- }
- if (rotation)
- {
- float angle = Mathf.LerpAngle(bone.Rotation, cachedTransform.localRotation.eulerAngles.z, overrideAlpha) + flipCompensation;
- if (flip)
- {
- if ((!flipX && bone.flipX))
- {
- angle -= flipCompensation;
- }
- //TODO fix this...
- if (angle >= 360)
- angle -= 360;
- else if (angle <= -360)
- angle += 360;
- }
- bone.Rotation = angle;
- bone.RotationIK = angle;
- }
- if (scale)
- {
- bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
- bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
- nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
- }
- if (flip)
- {
- bone.flipX = flipX;
- }
- }
- else
- {
- if (transformLerpComplete)
- return;
- if (position)
- {
- Vector3 pos = parentReference.InverseTransformPoint(cachedTransform.position);
- bone.x = Mathf.Lerp(bone.x, pos.x, overrideAlpha);
- bone.y = Mathf.Lerp(bone.y, pos.y, overrideAlpha);
- }
- if (rotation)
- {
- float angle = Mathf.LerpAngle(bone.Rotation, Quaternion.LookRotation(flipX ? Vector3.forward * -1 : Vector3.forward, parentReference.InverseTransformDirection(cachedTransform.up)).eulerAngles.z, overrideAlpha) + flipCompensation;
- if (flip)
- {
- if ((!flipX && bone.flipX))
- {
- angle -= flipCompensation;
- }
- //TODO fix this...
- if (angle >= 360)
- angle -= 360;
- else if (angle <= -360)
- angle += 360;
- }
- bone.Rotation = angle;
- bone.RotationIK = angle;
- }
- //TODO: Something about this
- if (scale)
- {
- bone.scaleX = Mathf.Lerp(bone.scaleX, cachedTransform.localScale.x, overrideAlpha);
- bone.scaleY = Mathf.Lerp(bone.scaleY, cachedTransform.localScale.y, overrideAlpha);
- nonUniformScaleWarning = (bone.scaleX != bone.scaleY);
- }
- if (flip)
- {
- bone.flipX = flipX;
- }
- }
- transformLerpComplete = true;
- }
- }
- public void FlipX(bool state)
- {
- if (state != flipX)
- {
- flipX = state;
- if (flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) > 90)
- {
- skeletonUtility.skeletonAnimation.LateUpdate();
- return;
- }
- else if (!flipX && Mathf.Abs(transform.localRotation.eulerAngles.y) < 90)
- {
- skeletonUtility.skeletonAnimation.LateUpdate();
- return;
- }
- }
- bone.FlipX = state;
- transform.RotateAround(transform.position, skeletonUtility.transform.up, 180);
- Vector3 euler = transform.localRotation.eulerAngles;
- euler.x = 0;
- euler.y = bone.FlipX ? 180 : 0;
- transform.localRotation = Quaternion.Euler(euler);
- }
- public void AddBoundingBox(string skinName, string slotName, string attachmentName)
- {
- SkeletonUtility.AddBoundingBox(bone.skeleton, skinName, slotName, attachmentName, transform);
- }
- void OnDrawGizmos()
- {
- if (NonUniformScaleWarning)
- {
- Gizmos.DrawIcon(transform.position + new Vector3(0, 0.128f, 0), "icon-warning");
- }
- }
- }
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