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- /******************************************************************************
- * Spine Runtimes Software License
- * Version 2.1
- *
- * Copyright (c) 2013, Esoteric Software
- * All rights reserved.
- *
- * You are granted a perpetual, non-exclusive, non-sublicensable and
- * non-transferable license to install, execute and perform the Spine Runtimes
- * Software (the "Software") solely for internal use. Without the written
- * permission of Esoteric Software (typically granted by licensing Spine), you
- * may not (a) modify, translate, adapt or otherwise create derivative works,
- * improvements of the Software or develop new applications using the Software
- * or (b) remove, delete, alter or obscure any trademarks or any copyright,
- * trademark, patent or other intellectual property or proprietary rights
- * notices on or in the Software, including any copy thereof. Redistributions
- * in binary or source form must include this license and terms.
- *
- * THIS SOFTWARE IS PROVIDED BY ESOTERIC SOFTWARE "AS IS" AND ANY EXPRESS OR
- * IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
- * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
- * EVENT SHALL ESOTERIC SOFTARE BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
- * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
- * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
- * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
- * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
- * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
- * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
- *****************************************************************************/
- using System;
- using System.IO;
- using System.Collections.Generic;
- using UnityEngine;
- using Spine;
- public class SkeletonDataAsset : ScriptableObject
- {
- public AtlasAsset[] atlasAssets;
- #if SPINE_TK2D
- public tk2dSpriteCollectionData spriteCollection;
- #endif
- public TextAsset skeletonJSON;
- public float scale = 1;
- public String[] fromAnimation;
- public String[] toAnimation;
- public float[] duration;
- public float defaultMix;
- public RuntimeAnimatorController controller;
- private SkeletonData skeletonData;
- private AnimationStateData stateData;
- public void Reset()
- {
- skeletonData = null;
- stateData = null;
- }
- public SkeletonData GetSkeletonData(bool quiet)
- {
- if (atlasAssets == null)
- {
- atlasAssets = new AtlasAsset[0];
- if (!quiet)
- Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
- Reset();
- return null;
- }
- if (skeletonJSON == null)
- {
- if (!quiet)
- Debug.LogError("Skeleton JSON file not set for SkeletonData asset: " + name, this);
- Reset();
- return null;
- }
- #if !SPINE_TK2D
- if (atlasAssets.Length == 0)
- {
- Reset();
- return null;
- }
- #else
- if (atlasAssets.Length == 0 && spriteCollection == null) {
- Reset();
- return null;
- }
- #endif
- Atlas[] atlasArr = new Atlas[atlasAssets.Length];
- for (int i = 0; i < atlasAssets.Length; i++)
- {
- if (atlasAssets[i] == null)
- {
- Reset();
- return null;
- }
- atlasArr[i] = atlasAssets[i].GetAtlas();
- if (atlasArr[i] == null)
- {
- Reset();
- return null;
- }
- }
- if (skeletonData != null)
- return skeletonData;
- AttachmentLoader attachmentLoader;
- float skeletonDataScale;
- #if !SPINE_TK2D
- attachmentLoader = new AtlasAttachmentLoader(atlasArr);
- skeletonDataScale = scale;
- #else
- if (spriteCollection != null) {
- attachmentLoader = new SpriteCollectionAttachmentLoader(spriteCollection)
- skeletonDataScale = (1.0f / (spriteCollection.invOrthoSize * spriteCollection.halfTargetHeight) * scale) * 100f;
- } else {
- if (atlasArr.Length == 0) {
- Reset();
- if (!quiet) Debug.LogError("Atlas not set for SkeletonData asset: " + name, this);
- return null;
- }
- attachmentLoader = new AtlasAttachmentLoader(atlasArr);
- skeletonDataScale = scale;
- }
- #endif
- try
- {
- //var stopwatch = new System.Diagnostics.Stopwatch();
- if (skeletonJSON.name.ToLower().Contains(".skel"))
- {
- var input = new MemoryStream(skeletonJSON.bytes);
- var binary = new SkeletonBinary(attachmentLoader);
- binary.Scale = skeletonDataScale;
- //stopwatch.Start();
- skeletonData = binary.ReadSkeletonData(input);
- }
- else
- {
- var input = new StringReader(skeletonJSON.text);
- var json = new SkeletonJson(attachmentLoader);
- json.Scale = skeletonDataScale;
- //stopwatch.Start();
- skeletonData = json.ReadSkeletonData(input);
- }
- //stopwatch.Stop();
- //Debug.Log(stopwatch.Elapsed);
- }
- catch (Exception ex)
- {
- if (!quiet)
- Debug.LogError("Error reading skeleton JSON file for SkeletonData asset: " + name + "\n" + ex.Message + "\n" + ex.StackTrace, this);
- return null;
- }
- stateData = new AnimationStateData(skeletonData);
- FillStateData();
- return skeletonData;
- }
- public void FillStateData()
- {
- if (stateData == null)
- return;
- stateData.DefaultMix = defaultMix;
- for (int i = 0, n = fromAnimation.Length; i < n; i++)
- {
- if (fromAnimation[i].Length == 0 || toAnimation[i].Length == 0)
- continue;
- stateData.SetMix(fromAnimation[i], toAnimation[i], duration[i]);
- }
- }
- public AnimationStateData GetAnimationStateData()
- {
- if (stateData != null)
- return stateData;
- GetSkeletonData(false);
- return stateData;
- }
- }
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