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- using System;
- using UnityEngine;
- [RequireComponent(typeof(Collider2D))]
- public class SetActiveByPlayerInCollision : BaseBehaviour
- {
- private GameObject GameObject
- {
- get
- {
- return this._gameObject ?? base.gameObject;
- }
- }
- public void OnTriggerEnter2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- this.GameObject.SetActive(!this._out);
- }
- public void OnTriggerExit2D(Collider2D collision)
- {
- if (!collision.CompareTag("Player"))
- {
- return;
- }
- this.GameObject.SetActive(this._out);
- }
- [Header("需要设置的 GameObject (默认为自身)")]
- [SerializeField]
- private GameObject _gameObject;
- [Header("离开碰撞区域激活")]
- [SerializeField]
- private bool _out;
- }
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