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- using System;
- namespace SceneStory
- {
- public class DahalCloseDoorAnimTools : BaseBehaviour
- {
- public void SetSelfActiveFalse()
- {
- base.gameObject.SetActive(false);
- }
- public void CloseDoor()
- {
- this.gateL.Appear();
- this.gateR.Appear();
- this.CloseArea();
- }
- private void CloseArea()
- {
- GameArea.EnemyRange.xMin = this.gateL.gameObject.transform.Find("PlayerLimitPosLX").transform.position.x;
- GameArea.EnemyRange.xMax = this.gateR.gameObject.transform.Find("PlayerLimitPosRX").transform.position.x;
- GameArea.PlayerRange.xMin = this.gateL.gameObject.transform.Find("PlayerLimitPosLX").transform.position.x;
- GameArea.PlayerRange.xMax = this.gateR.gameObject.transform.Find("PlayerLimitPosRX").transform.position.x;
- GameArea.CameraRange.xMin = this.gateL.gameObject.transform.Find("CameraLimitPosLX").transform.position.x;
- GameArea.CameraRange.xMax = this.gateR.gameObject.transform.Find("CameraLimitPosRX").transform.position.x;
- }
- public BattleZoneGate gateL;
- public BattleZoneGate gateR;
- }
- }
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