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- using System;
- using UnityEngine;
- namespace SceneStory
- {
- public class CameraFollowMoveToMeProxy : BaseBehaviour
- {
- private void OnEnable()
- {
- SingletonMono<CameraController>.Instance.CameraZoom(base.transform.position + this.offset, 0.4f, 3f);
- }
- private void OnDrawGizmosSelected()
- {
- DebugX.DrawText("目标点", base.transform.position + this.offset);
- }
- private void OnDisable()
- {
- SingletonMono<CameraController>.Instance.CameraZoomFinished();
- }
- public Vector3 offset = new Vector3(0f, 0f, -6f);
- }
- }
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