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- using System;
- using UnityEngine;
- namespace SceneStory
- {
- public class AudioAnimControlTools : BaseBehaviour
- {
- public void PlayBGMLoop(int clipID)
- {
- R.Audio.PlayBGM(clipID, true);
- }
- public void PlayEffect(int clipID)
- {
- R.Audio.PlayEffect(clipID, new Vector3?(this.effectAuidoPos.position));
- }
- public void PlayVoiceOver(string key)
- {
- R.Audio.PlayVoiceOver(key, null, false);
- }
- [Header("这个效果发生的位置")]
- public Transform effectAuidoPos;
- }
- }
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