AudioAnimControlTools.cs 515 B

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  1. using System;
  2. using UnityEngine;
  3. namespace SceneStory
  4. {
  5. public class AudioAnimControlTools : BaseBehaviour
  6. {
  7. public void PlayBGMLoop(int clipID)
  8. {
  9. R.Audio.PlayBGM(clipID, true);
  10. }
  11. public void PlayEffect(int clipID)
  12. {
  13. R.Audio.PlayEffect(clipID, new Vector3?(this.effectAuidoPos.position));
  14. }
  15. public void PlayVoiceOver(string key)
  16. {
  17. R.Audio.PlayVoiceOver(key, null, false);
  18. }
  19. [Header("这个效果发生的位置")]
  20. public Transform effectAuidoPos;
  21. }
  22. }